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Sony Santa Monica

is an American video game developer and part of SIE Worldwide Studios which is owned by Sony Interactive Entertainment. As implied by its name, it is based in Santa... read more

Games God of War...
Founding date
1999
Address
City: Santa Monica
Country: United States
Number of Employees
100+
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Genres
Updated
9/24/2016 9:14:42 AM
Sony Santa Monica

is an American video game developer and part of SIE Worldwide Studios which is owned by Sony Interactive Entertainment. As implied by its name, it is based in Santa Monica, California and was established in 1999.

Description

History

They developed the Kinetica game engine that was first used in Kinetica and later in God of War and God of War II.

They also have an external development branch that funds and provides support for a wide variety of games. External development also runs an incubation program which has funded and housed independent developers, includingThatgamecompany and Giant Sparrow.

On January 29, 2014, it was reported that the company is moving from Santa Monica to Playa Vista, Los Angeles. Their new facility occupies a 20-acre site and allows the studio to house two independent studios as well as having an "improved sound bay and a motion capture studio".

On February 25, 2014, the studio was hit by layoffs due to cancellation of a new IP.

Games developed

Game Title
US Release Date
Platform
Notes
Kinetica
October 14, 2001
PlayStation 2
Internally developed
War of the Monsters
January 15, 2003
PlayStation 2
Collaborated development with Incognito Entertainment
Downhill Domination
July 22, 2003
PlayStation 2
Collaborated development with Incognito Entertainment
God of War
March 22, 2005
PlayStation 2
Internally developed
The Con
October 18, 2005
PlayStation Portable
Collaborated development with Think & Feel Inc.
Neopets: The Darkest Faerie
November 26, 2005
PlayStation 2
Collaborated development with Idol Minds
Blast Factor
November 17, 2006
PlayStation 3
Collaborated development with Bluepoint Games
flOw
February 22, 2007
PlayStation 4, PlayStation 3,PlayStation Vita, PlayStation Portable
Incubated development with Thatgamecompany
God of War II
March 13, 2007
PlayStation 2
Internally developed
Calling All Cars!
May 10, 2007
PlayStation 3
Collaborated development with Incognito Entertainment
God of War: Betrayal
June 20, 2007
Mobile phone
Collaborated development with Javaground
PixelJunk Racers
September 13, 2007
PlayStation 3
Developed by Q-Games
Everyday Shooter
October 11, 2007
PlayStation 3
Developed by Queasy Games
Warhawk
August 28, 2007
PlayStation 3
Collaborated development with Incognito Entertainment
PixelJunk Monsters
January 24, 2008
PlayStation 3
Developed by Q-Games
Twisted Metal Head-On: Extra Twisted Edition
February 5, 2008
PlayStation 2
Collaborated development with Eat Sleep Play
God of War: Chains of Olympus
March 4, 2008
PlayStation Portable
Collaborated development with Ready at Dawn
flOw (PSP)
March 6, 2008
PlayStation Portable
Port handled by SuperVillain Studios
PixelJunk Eden
July 31, 2008
PlayStation 3
Developed by Q-Games
Linger in Shadows
October 9, 2008
PlayStation 3
Collaborated development with Plastic Studios
Everyday Shooter (PSP)
December 4, 2008
PlayStation Portable
Port handled by Backbone Entertainment
Flower
February 12, 2009
PlayStation 4, PlayStation 3,PlayStation Vita
Incubated development with Thatgamecompany
Fat Princess
July 3, 2009
PlayStation 3
Collaborated development with Titan Studios and Atomic Operations
.detuned
September 17, 2009
PlayStation 3
Collaborated development with .theprodukkt
God of War Collection
November 17, 2009
PlayStation 3, PlayStation Vita
Ports handled By Bluepoint Games (PS3) and Sanzaru Games (PS Vita)
God of War III
March 16, 2010
PlayStation 3
Internally developed
PixelJunk Monsters Deluxe (PSP)
April 27, 2010
PlayStation Portable
Developed by Q-Games
Fat Princess: Fistful of Cake (PSP)
May 4, 2010
PlayStation Portable
Port handled by Super Villain Studios
God of War: Ghost of Sparta
November 2, 2010
PlayStation Portable
Collaborated development with Ready at Dawn
PixelJunk Shooter
December 10, 2010
PlayStation 3
Developed by Q-Games
PixelJunk Shooter 2
March 1, 2011
PlayStation 3
Developed by Q-Games
PixelJunk SideScroller
October 25, 2011
PlayStation 3
Developed by Q-Games
God of War: Origins Collection
September 13, 2011
PlayStation 3
Port handled by Ready at Dawn
Carnival Island
November 15, 2011
PlayStation 3
Collaborated development with Magic Pixel Games
Twisted Metal
February 14, 2012
PlayStation 3
Collaborated development with Eat Sleep Play
Escape Plan
February 22, 2012
PlayStation 4, PlayStation Vita
Collaborated development with Fun Bits Interactive, Wholesale Algorithms (PS4 version)
Journey
March 13, 2012
PlayStation 3
Incubated/collaborated development withThatgamecompany
Datura
May 8, 2012
PlayStation 3
Collaborated development with Plastic Studios
Starhawk
May 8, 2012
PlayStation 3
Collaborated development with LightBox Interactive
PixelJunk 4am
May 15, 2012
PlayStation 3
Developed by Q-Games
Sorcery
May 22, 2012
PlayStation 3
Collaborated development with The Workshop
Sound Shapes
August 7, 2012
PlayStation 4, PlayStation 3,PlayStation Vita
Collaborated development with Queasy Games, Wholesale Algorithms (PS4 version)
God of War Saga
August 28, 2012
PlayStation 3
Internally developed/collaborated development withReady at Dawn. Ports handled by Bluepoint Games andReady at Dawn
The Unfinished Swan
October 23, 2012
PlayStation 4, PlayStation 3,PlayStation Vita
Incubated development with Giant Sparrow, Armature Studio (PS4/PSVita version)
PlayStation All-Stars Battle Royale
November 20, 2012
PlayStation 3, PlayStation Vita
Incubated/collaborated development with SuperBot Entertainment, Bluepoint Games (PSVita version)
God of War: Ascension
March 12, 2013
PlayStation 3
Internally developed
Hohokum
August 12, 2014
PlayStation 4, PlayStation 3,PlayStation Vita
Collaborated development with Honeyslug
Fat Princess: Piece of Cake
November 3, 2014
PlayStation Vita, iOS, Android
Collaborated development with One Loop Games
The Order: 1886
February 20, 2015
PlayStation 4
Collaborated development with Ready at Dawn.
God of War III Remastered
July 14, 2015
PlayStation 4
Developed by Wholesale Algorithm.
Everybody's Gone to the Rapture
August 11, 2015
PlayStation 4, Microsoft Windows
Collaborated development with The Chinese Room, made first debut release on PC (via Steam).
Fat Princess Adventures
December 5, 2015
PlayStation 4
Collaborated development with Fun Bits Interactive
Bound
August 16, 2016
PlayStation 4, PlayStation VR
Developed by Plastic Studios
Here They Lie
2016
PlayStation 4, PlayStation VR
Collaborated development with The Tangentlemen
God of War
TBA
PlayStation 4

The Modern Zombie Taxi Co.
TBA
PlayStation 4, PlayStation VR
Collaborated development with VITEI Backroom

Kinetica game engine

Kinetica is a video game engine developed by SCE Santa Monica Studio, designed for PlayStation 2 titles. This engine was named after Kinetica, the first game released using this engine. 

Games using Kinetica

  • Kinetica
  • God of War
  • God of War II

This article uses material from the Wikipedia article SIE Santa Monica Studio, which is released under the Creative Commons Attribution-Share-Alike License 3.0.


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