This indie developer studio wants to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed.
We believe that one of the strongest forces in the universe is the “need to create”: every time you build something out of nothing, every time you give shape and organization to something that has no structure – you are creating a miracle.
At Keen Software House we have two areas of interest:
- independent game development: Space Engineers, Medieval Engineers, VRAGE engine
- research and development in artificial intelligence
Keen Software House was founded in 2010 by Marek Rosa.
Motto No. 1: We’re getting it done.
Motto No. 2: Work hard, play hard.
Motto No. 3: Reality is the best game-designer.
Marek Rosa, CEO and Founder Picture
We want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed.
If we step into the sci-fi area - as we did with Space Engineers and Miner Wars 2081 - we approach it from the hard-sci-fi angle. Every technology and every idea must be explainable using modern-era knowledge with very little extrapolation required.
In Medieval Engineers we hold on to historical accuracy as much as possible while not sacrificing fun, accessibility and intuitiveness.
We want to use our games to promote science and to encourage creativity. We want to revive the interest in space exploration, physics, history and all STEM fields. We want players to learn new stuff while playing our games.
We want to make our fans happy.
Check the short documentary movie posted below about the studio and don't forget to turn on the subtitles.
New developers diary made by lead designer Tomas Rampas is focused on the creation of the biggest update for Space Engineers. You can take a look at...
Did anybody expect that the Keen Software House studio will make this step? To release the game's source code? And provide money for other developers?...
Medieval Engineers - new manipulation tool & peasants in the latest patch.