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Factorio Team

Our office is located in Prague, Czech Republic. At the moment there are 10 of us working from here. On top of that we also cooperate with collaborators from all over the... read more

Founding date
2012
Address
City: Prague
Country: Czech Republic
Number of Employees
6-10
Website
Social Media
Engines
Platforms
Genres
Updated
3/23/2016 7:53:57 AM
Factorio Team

Our office is located in Prague, Czech Republic. At the moment there are 10 of us working from here. On top of that we also cooperate with collaborators from all over the world.

Description


Factorio Team

In the picture above, left to right: Tomas, Kuba, Albert, Martin, Robert, Michal, Vaclav, Michal, Ondra and Betka in the front row

Team members

Michal  kovarex

Technology director

spent his childhood with computer games and programming. He started the project and still has the best knowledge of the complete code base. He is the creative engine of the team.

Tomas  slpwnd

Managing director

originally developer, nowadays spending more time running the company. When not at work, he enjoys simply having a quiet time at home. He is the pragmatic element in the team.

Albert

Art director, www

is an artist and ilustrator responsible for the visuals in Factorio. Obsesed by details, meanings, and balance, he translates concepts into pixels to get the best player's experience.

Kuba  Blue Cube

developer

his speciality are Linux systems, deploy automation, networking or terrain generation. He is not afraid of C and sockets=)

Robert  Twinsen

developer, www

originally from Romania. He plays lots of games and likes electronics, RC models and quadcopters. He is also the master of bad jokes.

Michal  Posila

developer

being a game developer has been his dream job from childhood. His favorite game (besides Factorio=)) is GTA.

Ondra  Oxyd

developer

divides his time between Factorio and CS studies. In the game he is interested in the AI and enemy behavior. He is a Linux (and games for Linux) fan.

Martin  HanziQ

developer

CS student and a big fan of the OpenTTD. So no surprise that he takes care of railroads and trains in the game. He also handles various OSX related issues.

Robert  Rseding91

developer

works part-time remotely from Michigan, USA. His all-time favorite tasks are performance optimizations. He is very active in the modding community and on the IRC.

Vaclav  V453000

3D artist

former OpenTTD player and modder, who found Factorio as his new toy to play with (and now develop). Prefers a systematic approach to his work.

Daniel

composer & sound designer, www

is a freelancer from the UK who tightly cooperates with us. He is responsible for all the music and sound effects in the game.

Scott  Klonan

community/PR manager

is taking care of the user support, game marketing / PR, community management and pretty much anything business related that comes up.

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