Articles

Campo Santo

is a small but game developer in San Francisco, CA. read more

Games Firewatch...
Updated
2/11/2016 2:06:41 PM
Campo Santo

is a small but game developer in San Francisco, CA.

Description

"We set out to make games about interesting people in fascinating places. Our first game,Firewatch, is being made in collaboration with Panic Inc., a software company from Portland, OR and will be available on Windows, Mac, Linux and PlayStation 4 on February 9, 2016. Follow its development on our company blog!"

Jake Rodkin

is a designer and creative director whose credits include The Walking Dead, Poker Night at the Inventory, Puzzle Agent, Tales of Monkey Island and Sam & Max.

Sean Vanaman

is a designer and writer whose credits include the The Walking Dead, Poker Night at the Inventory, Puzzle Agent, Tales of Monkey Island.

Nels Anderson

is a designer and programmer who was most recently the lead designer on Mark of the Ninja. He is probably the only game developer in Canada who was born and raised in Wyoming.

Olly Moss

is an artist and graphic designer known for his work with Lucasfilm, Mondo, Sony, Studio Ghibli among many many others.

Will Armstrong

is a gameplay programmer who recently shipped The Bureau, BioShock 2, and Minerva's Den. He previously coded for LucasArts and Activision.

Jane Ng

is an environment and lighting artist who was most recently the lead artist of The Cave. Her other credits include Stacking, Brutal Legend, Spore, The Godfather and Return of the King.

Chris Remo

is a developer and composer whose soundtracks include Gone Home, Thirty Flights of Loving, Spacebase DF-9, and Captain Bubblenaut. He also co-wrote The Cave.

James Benson

is an animator and designer who worked on Ori and the Blind Forest, Fable 3, Project Milo and various YouTube projects.

Patrick Ewing

is a programmer and writer. He was an early engineer on Twitter.com and a pre-tumblr tumblelogger at project.ioni.st. He writes about tabletop game design at "This Game."

Ben Burbank

is a systems and graphics programmer, most recently a lead programmer at Double Fine. He started his career working as an artist on PlayStation 2-era sports games at Electronic Arts.

Paolo Surricchio

is a core engine/graphics programmer, he studied at DigiPen and he recently worked on Deadpool and Call of Duty Advanced Warfare.

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Articles

09-Nov-2016

Firewatch gets big new update

at: Firewatch
author: Jacob Preston
category:

Popular indie video game Firewatch has received a free new update containing an Open World mode and new graphical changes for Playstation Pro owners.

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31-May-2016

Firewatch - Playstation 4 Review

at: Firewatch
author: Alex Logue
category:

Campo Santo's debut indie game is a joy to play from start to finish. However, the game does suffer from minor issues that does hold it back from...

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21-Mar-2016

Firewatch has sold half a million copies

at: Firewatch
author: Dmytro Voloshyn
category:

Firewatch, an indie game developed by a small San Francisco studio, sold half a million copies in the last month. Check out the trailer of the game as...

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