is an upcoming video game in development by Firaxis Games and published by 2K Games for Microsoft Windows,OS X, and Linux. It is set to be released in February 2016. XCOM... read more
is an upcoming video game in development by Firaxis Games and published by 2K Games for Microsoft Windows,OS X, and Linux. It is set to be released in February 2016. XCOM 2 serves as a sequel to 2012's reboot of the series, XCOM: Enemy Unknown, and will take place 20 years after the events of Enemy Unknown, following the continuity that XCOM lost the war.
XCOM 2 is a turn-based tactics video game. Players take control of the commander of the Avenger, a new mobile base for the XCOM. Players are tasked to give commands to squad members in battles to fight against aliens during missions while commanding the engineer and the research department of the base to create and research improved and new gadgets, weapons and technologies to assist players in battle between missions.Soldiers can be recruited in the game, with each soldier class having their own skill trees and abilities. For example, the Grenadier class can gain access to explosives and grenade launchers, while the Ranger are equipped with melee weapons like swords. Armors and weapons can also be researched and upgraded by the player in the Avenger base. Each mission's environment will be influenced by the world's state, while maps will be procedurally-generated to create a wide variety of levels, in which every map will feature different terrain and buildings in different playthrough. Modswill also be supported in the game. Campaign, class and enemies types can be created by user and can be shared through Steam Workshop. A one-versus-one multiplayer mode will also be featured in the game. New enemies will also be featured as well, such as the new ADVENT faction and the Viper.
When players begin each mission, their squad will not be detected by any enemies. They can also position them to stealthy positions in which they could plan their battle and ambush their enemies, unlike Enemy Unknown. The Player can also loot corpses of enemies to obtain weapons, upgrade parts and various artifacts. Melee weapons will also be featured and can be used to kill enemies when the distance between them is close enough. Players can also hack into enemies' weaponry like turrets and turn them to their own weapons. Keeping with the game play of previous installments, soldiers in the squad can be killed by enemies, however, their bodies can be carried back to extraction to keep their equipment should the player deem it necessary to abort the mission. Likewise, if a soldier is critically wounded and it is deemed necessary to abandon the mission, a soldier can carry the wounded soldier to extraction where they will be revived upon leaving the map.. XCOM 2 features faster combat than Enemy Unknown, as there will be a lot of "hit-and-run" missions where players must rush into facilities to complete their objective quickly and return to the extraction point immediately. The mission structure of the game will also be different from other XCOM video games, as XCOM 2 will feature secondary objectives for the first time in the series.
Customization also returns from Enemy Unknown, in which players can customize their soldiers' personalities, names, uniforms, and costumes. Furthermore, genders, nationalities, and weapons can also be customized. Bonus customization options are available to those who pre-order the game in the downloadable "Resistance Warrior Pack."
The game is set 20 years after the events of XCOM: Enemy Unknown, in a scenario in which humanity was defeated by aliens. XCOM proved incapable of attenuating the alien threat and was quickly betrayed by the council nations, who surrendered to the aliens shortly after the invasion began. XCOM became nothing more than a resistance force, and went off the radar to avoid persecution at the hands of the aliens. Most of its members either submitted to alien rule and left behind their past or, some, like Central Officer Bradford refused the alien administration and went into hiding. Earth is now controlled by the aliens through the puppet ADVENT Administration, and XCOM has been long-forgotten, members silenced and records erased. ADVENT has done much to gradually improve public opinion of the aliens, most notably by the propagation of the belief that the aliens came in peace, and that the forces of Earth retaliated aggressively and without prejudice.
The player again assumes the role of the Commander, who for unknown reasons had up until recently been placed in alien stasis. Players will take command of the Avenger, an alien supply barge that has been converted into XCOM's mobile base, and free humanity from alien rule. In the Avenger, the Commander has the support of rogue ADVENT scientist Dr. Richard Tygan and Chief Engineer An-Yi Shen, daughter of the now deceased Dr. Raymond Shen, whom the Commander was familiar with in XCOM: Enemy Unknown. Central Officer Bradford returns as the key coordinator to the player's anti-alien efforts, emerging from the underground as a grizzled veteran of two decades of constant persecution from the aliens.
On May 18, 2015, a new but untitled AAA title was announced by Take-Two Interactive in its annual earning reports. On May 25, 2015, approximately a week after the announcement, a teaser website called "Advent Future" was launched. It featured an advertisement of the "Advent Administration", whose aim was "creating a world free from hunger, pain, sickness, and war," but later revealed that the Administration had more sinister plans. The game was officially revealed on June 1, 2015 by IGN and its debut cinematic trailer was released, while the gameplay of the game is set to be revealed during Electronic Entertainment Expo 2015 on June 15, 2015. Jake Solomon, the creative director of Enemy Unknown, returned to direct XCOM 2. According to him, players' feedback of Enemy Unknown "played an important role in the development of XCOM 2."
Unlike Enemy Unknown, which was released on both consoles and mobile devices,XCOM 2 is PC-exclusive video game and will be solely distributed through Steam.Firaxis Gamesstated the reason behind the decision was the company's experience in developing PC games. Moreover, Firaxis believes that making XCOM 2 a PC-only title would allow them to introduce new features - such as procedural levels - and that developing for a single platform would be simpler than developing a game for multiple systems. The game will also feature gamepad support, which will be added after the game is released for Microsoft Windows,OS X and Linux. The game was initially scheduled for release in November 2015, but was subsequently delayed until February 5, 2016 on August 28, 2015 so as to allow Firaxis to further polish the game.
XCOM 2 is set in an alternate version of XCOM, in which the organization failed to defeat the aliens, and were forced into hiding. Adding to the guerrilla nature of XCOM 2, XCOM's technology is no longer on par with that of the aliens, and thus has to work with 'old world' weaponry. The Avenger, a mobile airship which featured in the original UFO: Enemy Unknown was also re-introduced to the game taking the form of an alien supply-ship retrofitted for XCOM's resistance.
According to Jake Solomon, the game's creative process is "gameplay driven". As a result, the setting was introduced after Firaxis decided to make changes to character classes and add stealth to the game. Despite the introduction of stealth, players will not be able to complete levels with stealth, or to use stealth as a way to replace combat.
The concept of procedurally-generated levels had been previously scrapped in Enemy Unknown, as Firaxis had reason to believe that it would prove disadvantageous and buggy. They also thought that those procedurally-generated objects did not look fit in with the atmosphere . Resultantly, Enemy Unknown features hand-crafted maps that were all designed by Firaxis. While the reception of these maps was generally positive, players complained that these maps get repetitive very quickly. As a result, Firaxis decided to introduce a system called "the plot and parcel system" to alleviate the workload of the team. The game's producer, Garth DeAngelis, described the game's maps as "quilts". Each maps features holes that are randomly generated, which are of different sizes. Each hole will fit in an object or a building, which is crafted by Firaxis. According to Firaxis, these buildings are all destructible, and are expansive for them to make. In addition to scenery items, side-missions, enemy placement and reinforcements and multiplayer maps are also randomly generated.
DeAngelis and Solomon considered that the lack of mod support in Enemy Unknown a regret for the team. As a result, the game's modding aspect will be significantly expanded. Furthermore, Firaxis will release the Unreal Development Kitfor players upon release, allowing players to create their own content. Solomon considered mod support a "win-win" method for both players and the company, as they thought that such solution can effectively expand the game's lifespan and longevity. Firaxis realized the modding potential of the series when the team discovered a mod for Enemy Unknown called Long War.
When developing the game's art, the team took inspirations from movies like Elysium, Oblivion and Blade Runner. When designing the game's weapons, characters and environment, the team looked at some sci-fi-themed video games.
The game became available to pre-order on September 10, 2015 and came coupled with the "Resistance Warrior Pack" which adds bonus soldier customization options.
A prequel novel written by Gregory Keyes titled XCOM 2: Resurrection will be released on November 10, 2015.
This article uses material from the Wikipedia article XCOM 2, which is released under the Creative Commons Attribution-Share-Alike License 3.0.