is an interactive narrative experience to immerse the player in the heart of depression disorder.
Wasted tells a piece of life of a depressed person following him in his daily life. His place of life becomes a reflection of his mental and emotional state. The experience does not aim to provide a fun form of pleasure. Placing the player in the mind of a depressive, it is primarily a sensory and subjective diving in the illness. To better recreate the vicious circle in which the depressed person is, time unfolds through a series of cycles representing his days. The player can only then go around in circles in his apartment until the end...
Depression is sometimes considered "evil of the century" and it is estimated that one in five will suffer during the life. Yet it remains poorly understood in general. With Wasted, the team did not want to treat this disease at large. They wanted to offer A subjective experience of depression.
- A unique interactive experience exploring the psyche of a depressed person.
- An implicit, audible and visual storytelling to better delve into the illness.
- A universe oscillating between realism and metaphor.
- Gameplay serving immersion and sensation.