is a strategy game developed by The Creative Assembly, released on February 17, 2015 for Microsoft Windows and OS X. It is the ninth standalone game in the Total War... read more
is a strategy game developed by The Creative Assembly, released on February 17, 2015 for Microsoft Windows and OS X. It is the ninth standalone game in the Total War series of video games.
The game is set in 395 AD, during the transition from Late Antiquity to the early Dark Ages. While the title character will be able to become the leader of the Huns, he won't yet be in power at the start of the campaign.
The campaign map for Total War: Attila spans from Bactria to Lusitania and from Caledonia to Garamantia in the Sahara. Provinces are groupings of three regions, and each region within a province can be conquered separately. The number of cities and regions is different from Total War: Rome II, but the size of the map is similar. The map of Total War: Attila further extends into modern day Russia in lieu of the eastern provinces of the Hindu Kush found in Total War: Rome II, effectively shifting the player's attention to the nomadic Huns. The largest settlement in a province is designated as the province capital. These province capitals have more building slots than the other settlements and are also walled at the start of the game, though in a change from Rome II the small settlements can eventually be upgraded to have walls. In a first for the series, the names of settlements can be changed by the player.
Factions: The game features 56 factions, each with their own unit roster and agenda. Ten start as hordes without any capital or region, and 46 start with a region and capital. Ten factions are initially playable in the game at launch, with others added via DLC packs.
Downloadable content: Several packs of downloadable content (DLC) adding factions, units and new standalone campaigns which expand the original game are to be released. The first of these, "Viking Forefathers", was released on 17 February 2015 and added three new playable factions; the Danes, the Jutes and the Geats.
Total War: Attila received positive reviews from critics. It received an aggregated score of 77.90% and 81/100 from GameRankings and Metacritic.
Dan Griliopoulos from PC Gamer gave the game a 83/100, praising the in-game representation of history, enjoyable multiplayer, stunning music, animation and sound-effect, improved army and character management as well as the themes, which he stated "has reflected the era accurately" and the new family system, which adds new complexity into the game. He also praised the developer for fixing the long-term problems in the series. However, he criticized the extreme difficulty, AI problem, laggy chat in multiplayer, framerate issues and bugs. He conclude the game by saying that "[Total War" Attila] is a barbarous twist on Rome II, with a handful of fixes. The Total War games still need work to reach that perfection they’re aiming for, and the bugs this close to release are worrying, but Attila shows that Creative have been listening."
TJ Hafer from IGN gave the game a 8.1/10, praising its dynamic campaign, impactful decision, competent AI, improved interface, siege battles and utilities, new army types, enhanced pacing in the real-time battle, which he stated "adds an extra layer to the choice of army composition". He also stated that the game has helped people understand "the perspective of these ancient people, notorious for raiding and pillaging." However, he criticized the game for its impenetrable, non-user-friendly and frustrating in-game internal politics and diplomacy, occasionally nonsensical AI and the disappointing Celtic factions which is non-playable and lack their own roster or models. He stated that "'Total War: Attila' is a cleaner, better thought-out experience. It is an adept refinement of Rome 2 instead of a glorified expansion pack for its predecessor. In fact, Attila is proudly its own game, and puts a firm foot forward in contrast to Rome 2’s initially unsatisfying jumble".
Atlas Burke from GamesRadar praised the graphics, audio-design, new additions, which he stated "[New additions] seem to be direct responses to the Rome 2 backlash". He also praised the satisfying gameplay, outstanding tactical battles, improved AI and UI, as well as the option to turn settlement into armies and the heavy emphasis on political machinations. However, he criticized the excruciating build turn, technical issues, over-simplistic interface, and unbalanced units. He summarized the game by saying that "Total War: Attila is a damn fine strategy game in its own right, without having to compare it to its oft-lamented predecessor.".
Writing for Destructoid, Chris Carter is slightly more negative about the game, giving the game a 6.5/10, saying that "There's a lot to like in Total War: Attila. It offers a beautiful glimpse into a part of history that doesn't get often explored, at least in strategy games. A long-sung series like Total War doesn't need to reinvent its formula each time, but if the Total War series never clicked for you, there's little here that will suddenly make you a believer.
This article uses material from the Wikipedia article Total War: Attila, which is released under the Creative Commons Attribution-Share-Alike License 3.0.