is a life simulation game, the fourth installment in The Sims series. read more
is a life simulation game, the fourth installment in The Sims series.
The game has the same concept as its predecessor, The Sims 3. Players control their Sims in various activities and form relationships. The game, like the rest of the series, does not have a defined final goal; gameplay is nonlinear. The Create a Sim and Build Mode tools have been redesigned to allow more versatility when creating game content. Emotional state plays a larger role in gameplay than in previous games in the series, with effects on social interaction, user interface, and personality.
On August 20, 2013, The Sims 4 was revealed via gameplay demo and release trailer at Gamescom. Previews of the building and character creation systems debuted earlier in 2014. Additional game footage and the release date were revealed at the Electronic Entertainment Expo on June 9, 2014.
The Sims 4 is built upon the same concept as its predecessors. Players control their own Sims' activities and relationships in a manner similar to real life. The gameplay is open-ended and does not have a defined goal. New to this iteration, Sims will be able to do multiple tasks at once, such as talking and strolling at the same time. Traits, actions, and social conduct combine to influence the emotions, personality, and later actions of Sims. Emotional state is reflected in the user interface and in the Sims' expressions.
Characters with a higher skill set can mentor peers with lower skills to provide faster skill leveling.
New methods of demise have been included in the game, including death by laughter.
The Create a Sim tool has been redesigned to allow manipulation of Sims' physical features by clicking and dragging the body part. The ability to customize a Sim's voice, walking style, and preset a clothing style has been added. Combinations of traits aggregate to create a hidden trait that is available to only Sims with that set of traits.
Willow Creek and Oasis Springs are included as the default neighborhoods in The Sims 4. Oasis Springs is set in a desert oasis, while Willow Creek showcases gardens and hills as part of its terrain.
Build mode includes the ability to place predesigned rooms and then modify them, add foundations after a home has been built, place all windows simultaneously, and reshape windows. Rooms and houses can be moved as a whole after completion.
Players can import Sims, lots, and rooms from a user-generated database. The downloaded Sims retain their custom personalities and emotions as before they were uploaded. Shared rooms and houses can be also be moved as a whole with all original objects.
Like The Sims 3, the game was developed by The Sims Studio and distributed by Electronic Arts. The Sims 4 will be a single-player game, and will not require an internet connection to play, but players will need anOrigin account and internet access during the initial installation process. Ilan Eshkeri serves as the composer for the game's orchestral soundtrack.
On April 25, 2013, several screenshots from mock-up flash videos of the user interface were leaked online.
On May 3, 2013, Electronic Arts sent out an e-mail to several fansites stating that there would be a big announcement on May 6, 2013, which many speculated would be The Sims 4.
Gameplay was unveiled during Gamescom 2013, held at the Koelnmesse in Cologne, Germany. Unveiled features focused on the improved Create-A-Sim with an all new click and drag feature omitting the use of sliders and the addition of emotion based gameplay. Select players called Yibsims who mostly manage fan sites and YouTube videos were invited to Sims Camp to see the game before the public and press, consequently the game received minimal coverage outside fansites. Maxis stated the game would run better on lower end PCs than The Sims 3, which was plagued with performance issues on low end and high end PCs.
It was suspected that The Sims 4 was scheduled to be released in early 2014, but it was later revealed it would in fact be released September 2, 2014.
On May 14, 2014, producer Ryan Vaughan unveiled another Create a Sim trailer on the official The Sims YouTube channel. This included a preview of what the premade Sims Bella Goth and Mortimer Goth would look like in The Sims 4. The development team unveiled another trailer on May 28, 2014 that showcased the new build mode features. Players will now be able to choose between three different wall heights and adjust the location of a window on a wall, as well as be able to move an entire room from one position to another.
EA unveiled another gameplay trailer including more gameplay footage and announced the release date of the game, September 2, 2014, during a press conference at theElectronic Entertainment Expo on June 9, 2014.
On June 28, 2014, a video was released showing the "originality" of each sim and their emotions.
Upon first announcement, EA stated that The Sims 4 was in development for both for Mac and Windows, both to be released in 2014. However, closer to release date, the company stated that they were "focused [on] PC" and had "no updates on the Mac at this time", indicating that the Mac version of the game would come at a later date from the September 2014 release on Windows, perhaps similar to the Mac development of SimCity, released by EA earlier in 2013.
SteelSeries and Electronic Arts announced a series of themed peripherals to promote The Sims 4, including a pair of headphones, a computer mouse that lights up in accordance with Sims' in-game emotional states, and a mousepad featuring a render of various Sim groups.
It has been announced that the Create A Sim demo will be released prior to the release of the game, free of charge.
This article uses material from the Wikipedia article Sims 4, which isreleased under the Creative Commons Attribution-Share-Alike License 3.0.