is an upcoming fighting game in The King of Fighters series developed and published in Japan by SNK. It is being developed for the PlayStation 4 scheduled for release in... read more
is an upcoming fighting game in The King of Fighters series developed and published in Japan by SNK. It is being developed for the PlayStation 4 scheduled for release in August 2016.
Atlus USA will publish in North America, and Deep Silver in Europe in close dates. The game is notable as the first main-series The King of Fighters game rendered entirely in 3D, in contrast to previous installments which used 2D raster imagery.
The game started development in April 2014 when SNK's CEO announced the company should start designing new appealing video games. This entry in the series is being directed by Yasuyuki Oda who has previously worked in Capcom'sStreet Fighter IV as well as other titles by SNK. While working to make it as popular as The King of Fighters '98 and The King of Fighters 2002, the team also decided to implement the "Rush" system in order to invite newcomers to the series.
The King of Fighters XIV features full 3D models like in The King of Fighters: Maximum Impact, but on a 2D plane like in Street Fighter IV and its updates, while keeping the same formula used in the previous installments. The Hyper Drive system from the last game is no longer present and has been replaced with a new version of "Max Mode" from earlier games in the series. In Max mode, the player can perform unlimited EX special moves for a short period of time, and the timer changes depending on what position their character is in.
The characters have three types of Supers: the returning "Super Special Moves" and "Neomax Super Special Moves" (the latter of which are only usable in Max mode), and a new type called "Climax Super Special Moves". Climax Super Special Moves are the strongest types in the game and will require a total of three power gauges (two with Max mode on). The game also features the "Just Defend" mechanic fromGarou: Mark of the Wolves. The HD thrust system now makes the opponent hit the wall and crumple for follow up attacks. The game is designed to play like The King of Fighters XIII, but just during Max mode where the player can use EX moves and three levels of Supers that can be canceled in their order of hierarchy. For beginners, there will be the automatic and simple "Rush Combo". The online lobby has 3 modes: team VS, single VS, and party VS. It is up to 12 people that can enter and also spectate.
The game will have a story mode but the staff members stated that they would not comment about it yet, except to reaffirm that the new game begins a new storyline.A man known as Antonov will host the new "The King of Fighters" tournament.
The King of Fighters XIV includes 16 teams of 3 characters, plus a sub-boss and a final boss:
Official Invitation Team
South America Team
Another World Team
South Town Team
Fatal Fury Team
Women Fighters Team
Psycho Soldier Team
Art of Fighting Team
Production of The King of Fighters XIV began in April 2014. The decision to start it was made when SNK Playmore's CEO decided would return to make appealing fighting games. The staff wanted the game to be easy to play as well as popular as The King of Fighters '98 and KOF 2002. While KOF XIII was a success, it was noted by the staff to be challenging to newcomers. As a result, the game is intended to be combination of KOF '98's simplicity, KOF 2002's Quick Max and the way meters were managed in KOF XIII. The game was first announced at the Sony Computer Entertainment Press Conference for the 2015 Tokyo Game Show and was present at the PlayStation Experience 2015. SNK Playmore chose the PlayStation 4 as its console due to high sales worldwide.
In October 2015, it was confirmed that Street Fighter IV battle designer Yasuyuki Oda, who previously worked for SNK R&D Division 1 which includes staff members from the Fatal Fury and the Art of Fighting series, would be the director of The King of Fighters XIV and it will be his first contribution to the franchise. Additionally, a younger staff is also contributing for the game. During Oda's time in SNK there were other games like Virtua Fighter which amazed Oda and motivated him to make a 3D game after his departure. When Oda returned to SNK, there were never any debates about making the series transition from 2D to 3D. Some characters' changes proved difficulties whereas some felt easier. The team received negative feedback to early trailers of the game but are still working on it to please the fans. The staff originally planned using cell-shaded graphics in the Unreal Engine but they later discarded such ideas. The game engine was developed by SNK. The original game had more realistic visuals but due to how it clashed with the characters' model like Kula Diamond and Athena Asamiya's design, they opted for the current look.Additionally, the staff found the development of the game difficult due to demand of it running at 60 frames per seconds as well as doing it in high definition. Sound director Hideki Asanaka also found problems into making all the sounds for the 3D game in contrast to previous titles. The team used camerawork in every MAX Super Desperation Move as well as Climax in order to make them look stylish. The battle design was made by Hayato Watanabe whereas Eisuke Ogura is the main artist.
Known for having a large character roster, on December 5, 2015 at PlayStation Experience, SNK Playmore confirmed a 50-character roster for The King of Fighters XIV. One roster was composed almost entirely of all old characters, while another one was nearly made-up of new characters only, so the staff selected from all of them, putting into consideration the market, which has become global. They wanted give the roster some regional colors, teams by countries and teams by concepts (like the female fighters team). They also confirmed the game was 70% completed. The staff used all of their sources to make these characters so they do not have plans to make more characters. While SNK Playmore does not want to add a new system to the game, some changes were made in response to the system from The King of Fighters XIII. Whether the game will be given some updates (like Street Fighter IV) or it will be a single release followed by sequels has yet to be decided.
Despite speculations that King of Dinosaurs was just Tizoc with a different design, Ogura stated they are not the character despite their similar fighting styles. Back in the Neo Geo's era of the series, developers did not aimed to introduce Nakoruru from Samurai Shodown to the series. While Oda said they could have added Nakoruru, the engine could not add her. When she was revealed in KOF XIV, the staff was surprised by her popularity. The staff also noted that despite the Orochi clan members dying in the series' first story arc, they might consider adding them depending on thoughts regarding the storyline.
In July 13, 2016, SNK "The King of Fighters XIV World Premiere Tour" where they would go through different parts of the world to let the players try 48 characters of the game. The demo would last from July 15 to August 21. Whereas SNK is releasing it in Japan, Atlus USA and Deep Silver will publish it in North America and Europe respectively. Demos of the game have been shown in various countries such as Japan, Korea, and the United States. Kyo Kusanagi's classic form will appear as a pre-order bonus and downloadable content. Additionally, a new design of "Nightmare Geese" will also be DLC. For Japan's release, SNK will sell the game alongside an artbook. Atlus USA announced that for their limited edition, the game will include a three-CD soundtrack as well as an artbook.