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The Evil Within

also known as Psychobreak is an upcoming survival horror video game developed by Tango Gameworks and released by Bethesda Softworks for the PlayStation 3, PlayStation 4,... read more

5.8
Themes Horror
Developers Tango Gameworks...
Engines
Status: Released
Release: 14-Oct-2014

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also known as Psychobreak is an upcoming survival horror video game developed by Tango Gameworks and released by Bethesda Softworks for the PlayStation 3, PlayStation 4, Xbox 360 and Xbox One video game consoles and Microsoft Windows.

Gameplay

The game is played from a third-person perspective in which scavenging for supplies and learning when to fight or run are key factors in surviving. Sebastian Castellanos, the protagonist will need to make use of the environment if he wants to survive whatever is thrown at him.

The game world can transform during scripted events and as the result of player actions, altering locations and creating new paths. Castellanos must use medical items to restore health; some of these items cause temporary hallucinogenic effects. By collecting vials of green fluid throughout the game, players can upgrade Castellanos' abilities.

The player has access to various weapons such as a revolver, shotgun, knife, grenades, and the Agony Crossbow, a projectile weapon that fires bolts capable of freezing, blinding, electrocuting, or exploding enemies. Ammunition for weapons is scarce, but mechanical components can be harvested to craft additional bolts. One source of components, bombs, serve as traps that react to the player's proximity or movement. The bombs can be disarmed via a mini-game. Melee combat is designed only to create distance between the player and enemies, although the player can instantly kill some unaware enemies after sneaking behind them. Enemies that are downed or decapitated are capable of reviving. Enemies must be set on fire using a limited supply of matches to permanently defeat them. Certain items in the environment can be thrown to distract opponents.

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Synopsis

Characters

The main character of The Evil Within, whom the player controls, is veteran police detective Sebastian Castellanos (voiced by Anson Mount). He is aided by his colleagues Juli Kidman (Jennifer Carpenter) and Joseph in confronting the invincible apparition Ruvik (Jackie Earle Haley).

Plot

While investigating the scene of a gruesome mass murder, Detective Sebastian Castellanos and his partners encounter a mysterious and powerful force. After seeing the slaughter of his fellow officers, Sebastian is ambushed and knocked unconscious. When he awakens, he finds himself in a deranged world where hideous creatures wander among the dead. Facing unimaginable terror, and fighting for survival, Sebastian embarks on a frightening journey to unravel what is behind this evil force.

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Development

The Evil Within began development in late 2010 under the codename "Project Zwei". Resident Evil creator Shinji Mikami served as the game's director, with development taking place at his studio Tango Gameworks. The studio was bought by the game's publisher Bethesda Softworks in 2010, shortly after development began. Mikami said that he wanted to make a survival horror game as he believed that contemporary horror games relied more on action than survival. The game was announced in April 2013. Believing that the tropes of the survival horror had become predictable over time, the design deliberately attempts to make the player feel powerless by taking place in confined spaces, limiting ammunition, and presenting near-invincible enemies that promotes running and hiding over engaging in combat. Art Director Naoki Katakai said that the design concept of enemies, such as types wrapped in barbed-wire or filled with glass-shards, is that they are victims suffering under a greater evil. The asylum itself was inspired by the Winchester Mystery House, a Californian mansion famous for its architectural curiosities.

The Evil Within is built on the id Tech 5 modified by Tango Gameworks. On April 15, 2013, and over the next few days, Bethesda Softworks revealed a series of short cryptic videos teasing the new game, officially announcing it on April 19, 2013, revealing the title, the platforms it will be released on, and a live action teaser trailer.

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Release

The Evil Within is scheduled for release in October 2014. In Japan, the game will be released as Psychobreak. The game is set to feature downloadable content (DLC) missions which feature Juli Kidman and the enemy, the Keeper, as playable characters. The first content follows the Keeper through a series of mission-based levels with sadistic objectives. A story-based campaign following Kidman will be released as two separate DLC packs, which introduce new enemies, locations, and focus on unsolved mysteries from the main game. The Japanese version had to remove gore-related content to receive a D-content rating (allowing its sale to customers over 17 years of age) to avoid limiting its potential audience; this content can be restored via optional DLC.

To promote the game, Warner Bros. Movie World in Queensland, Australia, will create a maze populated with real-life characters from the game as part of its annual Fright Nightsevent. The Art of the Evil Within, a book collecting concept art and behind-the-scenes material ffrom the game will be released by Dark Horse Comics alongside the game on October 14, 2014.



This article uses material from the Wikipedia article The Evil Within, which is released under the Creative Commons Attribution-Share-Alike License 3.0.


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