is an Japanese role-playing video game being developed by Bandai Namco Entertainment for PlayStation 3, PlayStation 4, and Microsoft Windows. It is the sixteenth main... read more
is an Japanese role-playing video game being developed by Bandai Namco Entertainment for PlayStation 3, PlayStation 4, and Microsoft Windows. It is the sixteenth main entry in the Talesseries, developed and published by Bandai Namco. It was released in Japan on August 18, 2016, and set to be release worldwide for PlayStation 4 and Microsoft Windows in 2017.
Tales of Berseria is a role-playing video game, where players navigate the game's world through the game's characters from a third-person perspective. As with previous Tales games, characters can interact through Skits, animated clips that play outside cutscenes and battle: characters are represented by head-and-shoulder portraits, and conversations can range from serious to comedic. New to the series' Skit systems is a cut-in effect, where at certain moments within skits characters in various poses will appear in response to the dialogue.
As with previous Tales titles, the game uses a variation of the Linear Motion Battle System (LMBS).Berseria's version is dubbed the "Liberation-LMBS": when in the battle zone, players can freely move around the arena and rotate the camera at will. Characters fight using physical and magical attacks, along with performing skills known as Artes that have various effects on enemies such as stunning them or causing status ailments. Artes can be directly mapped to different control buttons. Abilities outside normal combat include guarding against attacks, side-stepping around opponents, and escaping from battle.
A key element in battles is the Soul Gauge, which replaces the move-governing mechanics of earlier Tales games: each character has a separate gauge showing up to five Souls, which are used up when Artes are used. While characters can still attack, their attacks can be easily deflected by enemies, but the Soul Gauge automatically recharges with time. Souls are dropped by enemies in battle which can be "stolen" to refill the gauge, a mechanic that enemies can also use to steal Souls from the player. If enough of the Soul Gauge is full characters can activate unique states called the Break Soul, where they can exceed their combo limit and bring unique effects into battle: for instance, Velvet's Break Soul triggers her arm to become bestial and different elemental attacks are triggered depending on enemy type. The main party consists of four characters which can all be assigned as the controlled character during battle, with the other available playable characters held in reserve. A mechanic called the Switch Blast can be used when changing characters: by consuming a portion of the Blast Gauge, the controlled party member switches out for a reserve member, who delivers a free attack. The Blast Gauge is also depleted by performing power attacks called Mystic Artes.
Berseria will mainly take place in the Holy Midgand Empire, a powerful country that rules over this world's archipelago of a continent. The game's world is shared with Tales of Zestiria, although the events will occur in the distant past of Zestiria. There are countless numbers of islands around, and Midgand's rule crosses even the seas. Areas of land and islands in the game are divided into "territories." Along with humans, one of the other main races is the Malakim (singular: Malak), supernatural humanoids without any emotion who are used by humans as slaves to utilize their magical abilities. Throughout the empire, a disease known as Daemonblight causes those infected to lose their humanity and sense of rationality and transform into monsters known as Daemons, who pose a threat to the world. Along with the rulers of the Holy Midgand Empire exists a theocratic order known as the Abbey, who are of great political and religious importance and are influential in imperial affairs. The Exorcists, soldiers from the Abbey, are tasked with purging the world of Daemons and bringing peace and are willing to go to extremes to reach their goal. The game's story also tells of a savior who would bring peace to the world.
Development for Tales of Berseria began in the fall of 2014 at Bandai Namco Studios, after active development had finished on Zestiria. A notable change was Hideo Baba not acting as producer, his role instead being filled by Yasuhiro Fukaya while Baba himself took over general supervision of the Tales series. The main theme of Tales of Berseria is the conflict between emotion and reason, with Velvet being the incarnation of emotion and rage. This theme is represented in the game's title, which stems from the term "Berserker", legendary warriors who were imbued with uncontrollable power. The game was the first in the Tales series to feature a sole female protagonist, with that last leading female character being Milla Maxwell from Tales of Xillia, who had shared her role as main protagonist with male character Jude Mathis. As Milla had been popular with the Tales fanbase, it was decided that Berseria would have a female lead. The decision was also influenced by the growing demands for female lead characters, particularly from the West.
Despite being a distant prequel to Tales of Zestiria, and containing references, the game's story was designed to work on its own. This distant connection was inspired by the developer's wish to emulate the similar distant narrative connection between Tales of Phantasia and Tales of Symphonia. It also featured nods to earlier entries in the series, such as the party's ship being named after a similar transport ship in Tales of Eternia. While it is the first original Tales title to be developed for the PlayStation 4, it will also release on the PlayStation 3 in Japan: the game was first developed on PS3, then upgraded to PS4. Using a similar engine to past Tales titles, the majority of updating went into technical improvements to ensure smooth performance on all platforms. Berseria is intended to be the last mainline Tales title for seventh-generation consoles.
Bandai Namco Entertainment had filed a trademark for the title, along with two other titles, on April 20, 2015. On June 6, 2015, the game was officially announced, including details on the protagonist Velvet, voiced by Rina Satou and designed by Mutsumi Inomata. It was revealed that ufotable will animate the cutscenes. The game was described as the final part of the company's 20th anniversary celebrations for the Tales series. The game's year of release was announced in December 2015, while its western release for PS4 and Microsoft Windows was confirmed the following week. The game's theme song, "Burn", will be composed and performed by Flow. Its characteristic genre name, a recurring feature of the series, is Kimi ga kimirashiku ikiru tame no ārupījī (君が君らしく生きるためのRPG?, lit. "RPG of Discovering your Own Reason to Live").
When reviewed in Famitsu, both versions of Tales of Berseria received a score of 35 out of 40 based on four reviews. Among the positive comments made were towards its story and characters, along with aspects of its gameplay. The reviewers' main criticisms were leveled against some lack of originality in the gameplay and disappointment that the game did not better utilize the graphical power of the PS4. Dengeki PlayStation praised the story and characters, particularly noting Satō's performance as Velvet, and said the battles were the most enjoyable in the series to date. It did criticize the tutorials as being too long, wanted faster character movement earlier in the game, and said that series newcomers might be overwhelmed by the number of aspects to learn.
This article uses material from the Wikipedia article Tales of Berseria, which is released under the Creative Commons Attribution-Share-Alike License 3.0.