is a mix of first person shooters and football. A genre which we call FPSG – First Person Sports Game.
What is Supraball?
Imagine you're playing fifa, controlling just one player. Okay now imagine that each other player is a real person. Okay now imagine you're in first person, and you have this super awesome cannon with dozens of combinations of spins that fires a yellow ball at 400km/h. Okay now imagine you've fired that into the top corner at that speed - and someone saves it. That is supraball!
There is no real violence involved, but the controls are like the ones of a shooter. The rules and tactics are similar to football.
The game feels like playing football without it actually being football. Every player on the field is a human being and has to play a role in the tactical concept of the team.
The gameplay is clearly focused on eSports. High precision controls without any random factors and a high dependency on your team mates.
The game’s basic goal is to fix the typical problems of all top down football games that you usually play with a gamepad and real football teams (you know which ones! not calling names here):
- The strategic movement of the vast majority of players of your team is done by the CPU.
- In order to have smooth animation transitions there is a delay for every input, and the little player on the screen doesn’t immediately do what you tell him to.
- Passes and shots are mostly done by the CPU and also highly random (based on the individual players skill settings) You just give a vague direction and power, but what actually happens is not in your hands. And even in fully manual modes it is almost impossible to do anything accurate with the little gamepad sticks.
- Special tricks or dribblings are not really done by yourself, you just activate them with a special combination and then they happen by themselves.
Supraball fixes all these problems and also puts you right into the action. Nothing is as immersive as a first person view.
On the other hand this accurate gameplay could not be done as a real football game. For example it would hardly be possible to properly control both your feet for a dribbling. With the gun mechanics however we can deliver an accurate gameplay that mimics the things you can do in football in some way.
On top of that you can do things that you could never do in football. Like kicking your teammates across half the pitch to get quicker to the ball or into an open space.
The rules are also vaguely different. There is no offside and there are no fouls. Instead the penalty box serves as the part of the field where you can knock out the opposing players with one hit.