is an upcoming side-scrolling, auto-runner platformer video game developed by Nintendo for mobile phones. It is scheduled for release first on iOS in December 2016, and... read more
is an upcoming side-scrolling, auto-runner platformer video game developed by Nintendo for mobile phones. It is scheduled for release first on iOS in December 2016, and for Android at a later date. The game will be free-to-play, with additional in-app content to purchase.
Super Mario Run will play as a side-scrolling, auto-runner platformer game. The player controls Mario as he automatically runs from left to right. The player must tap the touch screen to make Mario jump. The longer the screen is touched, the higher Mario jumps. Like other side-scrolling Super Mario games, the player must maneuver Mario over gaps, onto enemies, and into coins to collect them. The end goal is for the player to safely get Mario through the level in the fastest time possible.
In addition to the main game, there is a separate "Toad Rally" game mode where players can challenge "ghost" versions of other player's play throughs of levels, similar to the time attack modes found in most Mario Kart entries. Playing either game mode earn the player coins that can be used to buy items for creating and customizing their own "Mushroom Kingdom" in a separate, third gameplay mode.
The game was first announced by Shigeru Miyamoto on September 7, 2016, at Apple Inc.'s yearly iPhone event. It is the first Mario game, and Nintendo's second in a series of five, to be released on mobile phones. The game will be free-to-play with in-app purchases, similar to Nintendo's previous mobile game, Miitomo. Super Mario Run is scheduled for release first on iOS devices in December 2016, and later on Android devices. For the iOS release, the game will run on both iPhones and iPads.
The game uses 2.5D graphics similar to those used in the New Super Mario Bros. video games, and was created by the same core development team that worked on the series, with Takashi Tezuka serving as the game's designer and Shigeru Miyamoto as the producer.
Shortly after the game's announcement, Nintendo's stock soared to just under its recent high point after the release and success of Pokémon Go earlier in the year, something noted by journalists as even more significant than Pokémon Go, as Super Mario Run was developed in-house by Nintendo, which was not the case with Pokémon Go.This article uses material from the Wikipedia article Super Mario Run, which is released under the Creative Commons Attribution-Share-Alike License 3.0.