is an indie 2013 survival video game created by Facepunch Studios, the creators of Garry's Mod. The game's inspiration comes from games such as DayZ, Minecraft, and... read more
is an indie 2013 survival video game created by Facepunch Studios, the creators of Garry's Mod. The game's inspiration comes from games such as DayZ, Minecraft, and S.T.A.L.K.E.R.: Shadow of Chernobyl. The game features male caveman nudity as a gameplay element.
The player must gather resources to survive and craft items within the game, with the exception of any starting gear which includes a rock, a torch, and 2 bandages. Players gather resources such as cloth, food, stone, iron, sulfur and wood, which can be obtained from harvesting animals, mining rocks and chopping trees respectively. The player starts with an initial crafting list of items such as weapons, clothing, and building materials. As the player progresses throughout the game, he or she can find blueprints and research kits for more advanced items to craft. These can be found in hidden crates, killing mutated animals, or by getting items taken from other players' bases.
During gameplay, there are many challenges that the player may face, such as starvation, drowning, hypothermia, attacks from wildlife primarily from bears and wolves, or exposure to radiation from the many irradiated areas throughout the island. Some irradiated areas surround man-made structures throughout the game map, which can contain regularly spawned items such as firearms and blueprints, this provides an incentive to the player to risk exposure for the items. Due to the game being exclusively multiplayer, attacks from other players are also an ever-present challenge. Navigation can also be a daunting challenge in Rust. With no in-game map, new players must look to landmarks and sunrise/sunsets in order to get their bearings. Some third party maps have been created; however, nothing to date has been released by Facepunch.
A prevalent concept in Rust is to form factions with other players. These factions usually create housing for their members, provide items and supplies and participate in organizedraiding. Raiding is when a group of players organize an attack on another faction or group of players to steal their supplies and destroy their housing. A new player should be able to join a faction by going to almost any server and asking in chat. An alternative to joining a faction is living the life of a nomad. Generally solo players want to build their house in an isolated spot and make sure to have good weaponry to defend themselves from other players and factions.
Development originally began as a DayZ clone due to the game developers' frustration about the lack of reliability of DayZ. Over time, updates were added, including animals, hunting, crafting, and armor. On 8 February 2014, the placeholder zombie mobs were removed so users wouldn't get too attached to them and replaced with another placeholder red bears and wolves. As of June 2014, Rust is still in its alpha stage of development.
In June 2014, a "rebooted" version of the alpha was released alongside the existing version. The new version was rewritten almost from scratch, and it would eventually replace the old alpha as the main version. The reboot version should not necessitate a change in new system requirements and will let game server providers host the servers with the new content soon.
Rust sold 150,000 copies in its first two weeks, and one million in its first two months as an Early Access title. As of 21 February 2014, it has made more than 30 million dollars. As of 23 May 2014, more than 1.6 million total copies have been sold, making more than USD $46.5 million in total.
This article uses material from the Wikipedia article Rust, which isreleased under the Creative Commons Attribution-Share-Alike License 3.0.