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Planetary Annihilation

is a real-time strategy computer game in development by Uber Entertainment. It is being developed by much of the team responsible for Total Annihilation and Supreme... read more

2.7
Platforms PCLinux
Themes Sci-Fi
Engines
Status: Released
Release: 05-Sep-2014

Clans

is a real-time strategy computer game in development by Uber Entertainment. It is being developed by much of the team responsible for Total Annihilation and Supreme Commander. The game is available on Steam listed as Steam Early Access.

Gameplay

In interviews with PC Gamer and Joystiq, lead game developer Jon Mavor commented that the game's complexity and playtime can vary, from half-hour, 2-player battles to lengthy, 40-player matches. Planetary Annihilation features a planet-based map system, different types of planets and asteroids. Players will be able to conquer other planets and even entire systems on maps said to include "hundreds of worlds," through the Galactic War. These planets are dynamic in that they can be 'annihilated' using asteroids, a major focus for Uber Entertainment. 

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The game's creators have also stated that Planetary Annihilation will resemble something of the 1997 RTSTotal Annihilation as its focus is more towards 'macro' gameplay as opposed to 'micro' gameplay. In development updates, Mavor has commented that "a million" in-game units is a design goal of the development team. The player(s) lose when the last commander is destroyed.

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History

Jon Mavor wrote the graphics engine for Total Annihilation. He was also the lead programmer on Supreme Commander. The game's art style is done by Steve Thompson, who previously worked on the art for Total Annihilation and Supreme Commander. Voice actor John Patrick Lowrie, who did all the narrations for Total Annihilation, is doing the narrations for Planetary Annihilation as well.

According to Mavor, while game visualization began in May 2012, just three months prior to the game's public announcement, the game concept itself had been in development for approximately three years by that time. Additionally, the server and game engine technologies that would underpin the game had been in development for several years prior to the game's public revelation, with some of the server technology having already made its way into UberNet, Uber Entertainment's back-end server network.

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Kickstarter funding

Rather than pursue investor funding, Planetary Annihilation's developer, Uber Entertainment, chose to use the crowdfunding siteKickstarter for their financial backing. They revealed the game to the public on August 15, 2012, with their Kickstarter funding goal set at $900,000. The concept video used for the pledge campaign took approximately three months to go from initial pencil-and-paper designs to final animation.

As the campaign began, pledges came in quickly, reaching $450,000 by the fifth day of the campaign. On August 22, Uber Entertainment announced the first set of "stretch goals" for the Kickstarter campaign, that is, additional features for the game that would be included or "unlocked" by exceeding the funding goal. As the campaign progressed, additional goals were revealed, with the goals eventually including naval units and water planets at $1.1 million, gas giants and orbiting platforms at $1.3 million, lava and metal planets at $1.5 million, a "Galactic War" feature at $1.8 million, a full orchestral score at $2 million, and a behind-the-scenes documentary if the pledges should surpass $2.1 million.

By the fifteenth day of the Kickstarter campaign, Planetary Annihilation reached its funding goal of $900,000, and by the campaign's conclusion on September 14, 2012, Planetary Annihilation had raised approximately $2,228,000 via Kickstarter and an additional $101,000 via PayPal. As a result, all stretch goals were achieved.

Kickstarter featured Planetary Annihilation as the 11th Kickstarter project to have raised over a million dollars, using it to highlight the successes that games had been enjoying on the site.

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Release

The Alpha was launched on June 8, 2013 for alpha-level backers, with Steam Early Access since the 13th of June, 2013.

The Beta version of the game was released on September 26, 2013, and it was later opened up to all initial kickstarter backers on November 19, 2013. On December 6, 2013, the official final release date was postponed, with the game expected "to be feature-complete in early 2014."





This article uses material from the Wikipedia article Planetary Annihilation, which isreleased under the Creative Commons Attribution-Share-Alike License 3.0.


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