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is an upcoming adventure video game developed by Cyan Worlds. Obduction is considered a spiritual successor to Cyan's previous adventure games, Myst and Riven. read more

Developers Cyan Worlds...
Status: In development
Release: 26-Jul-2016


is an upcoming adventure video game developed by Cyan Worlds. Obduction is considered a spiritual successor to Cyan's previous adventure games, Myst and Riven.


In Obduction, the player's character has been abducted from Earth by aliens and transported to one of several alien worlds, with the goal to try to find a way home. The game, played out as an adventure game from the first-person perspective, has the player exploring the environment of several different worlds, which includes a mix of alien landscapes and familiar human settings, solving puzzles, and making decisions that can have an impact on how the game ends. The game features traditional navigation controls for first-person games as well as a node-based point and click system. Many objects in the game can be selected and examined in a full three-dimensional view, allowing the player to discover possible hidden drawers or features that aid in puzzle solving.


Following the release of Myst Online: Uru Live, Cyan's team began discussing what their next project should be, debating between another work in the Myst franchise, or an entirely new property. They opted for the latter option, as it would give them more freedom to create and not be limited by their established canon for Myst, though would risk alienating fans of the Myst series. Following its announcement and Kickstarter, the team discovered that fans were very open to the new direction, showing great interest in Cyan's puzzle and adventure approaches.

Obduction was formally announced on October 17, 2013, via a Kickstarter campaign headed by Cyan co-founder and CEO Rand Miller. The basic goal was set at US$1.1 million. In the accompanying video, Miller states that the video game is intended to serve as the spiritual successor to Myst and Riven. Taking inspiration from his earlier material, Miller remarked that the setting of a mysterious alien world would parallel the beginning experience of Myst. Noting that the announcement comes twenty years since the release of Myst, Miller emphasized that collaborators from the original two Myst games, as well as those who assisted in developing Uru: Ages Beyond Myst, would have a hand in Obduction's development. The campaign ended on November 16, surpassing the stretch goal of US$1.3 million, meaning that the game will also have support for the Oculus Rift.

Internally, the game was developed with the mantra of "Myst in space"; comparable to Myst's Ages, the player explores different alien worlds, with means to travel back and forth between them similar to the Linking books. Though they initially wanted to move away from being too Myst-like, treating the title as a spiritual successor, they found that during development they were naturally brought back to structuring the game similar to Myst. The game will include three non-player characters (NPCs), which originally were planned to be rendered and animated within the game's engine, but by March 2015, Cyan decided to return to the use of full-motion video of live actors that will be incorporated into the game, in the same manner as they used in Riven.

Though Robyn Miller, who composed the soundtracks for Myst and Riven, had left Cyan after the release of Riven, he will be composing Obduction's soundtrack, as well as performing as one of the live actor NPCs.

Though the game was anticipated to be out in 2015, production delays pushed the game into a 2016 release. In March 2016, alongside a teaser-trailer, Cyan announced the game would be available in June 2016. Cyan later pushed the release by a month to July 26, 2016, citing a major Unreal Engine update as one reason for the postponement; the extra time enabled them to implement a virtual reality version for Oculus Rift systems.

This article uses material from the Wikipedia article Obduction, which is released under the Creative Commons Attribution-Share-Alike License 3.0.



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