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Never Alone

also known as Kisima Inŋitchuŋa, is a puzzle video game by Upper One Games. Swapping between an Iñupiaq girl named Nuna and her arctic fox, the player completes puzzles... read more

3.8
Genres Puzzle
Themes
Developers Upper One Games...
Engines
Status: Released
Release: Q3 2014

Clans

also known as Kisima Inŋitchuŋa, is a puzzle video game by Upper One Games. Swapping between an Iñupiaq girl named Nuna and her arctic fox, the player completes puzzles in a story based on Alaskan indigenous folklore told in eight chapters.

The game is scheduled for release in Q3 2014 on Microsoft Windows, PlayStation 4, and Xbox One.

Gameplay

The player-character plays as the Iñupiaq girl Nuna and her arctic fox. As an "atmospheric puzzle platformer", Never Alone's puzzles entail swapping control between Nuna and the fox. While the fox is fast, Nuna can pick up things and open new areas using her bola. Its story is based around Alaskan indigenous folklore and restoring balance in "eternal blizzard" by visiting its source. Stories include that of Blizzard Man, the Little People, Manslayer, the Rolling Heads, and Sky People. It is split into eight chapters. The game is based on the intergenerational transference of wisdom. It takes place in an inhospitable physical environment.

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Development

The game also known as Kisima Inŋitchuŋa was developed by Upper One Games in conjunction with the Cook Inlet Tribal Council, a non-profit organization that works with indigenous groups living in Alaska's urban areas. The Council met with video game education company E-Line Media and generated the idea for Never Alone as part of a series that "shares, celebrates, and extends culture". The Council's for-profit Upper One Games is the "first indigenous-owned video game developer and publisher in US history". They built the game to explore "what it means to be human" and intergenerational stories. It is intended both to share the stories of native culture as entertainment, and to revitalize interest in Alaskan indigenous folklore. Proceeds from the game will fund the Council's education mission.

E-Line creative director Sean Vesce was excited by the idea and challenge of leaving his cubicles where "a bunch of white guys" discuss fictional fantasies and instead work to build a game around a community's "values and mythologies". He had previously held leadership positions at Crystal Dynamics and Activision. They built a 12-member development team in Seattle, who worked with a group of Alaska Native community storytellers and artists to craft the game. The development team's writer was an Alaskan Native. Never Alonewas built in the Unity game engine. A cooperative mode is planned. The game is scheduled for release in Q3 2014 on Microsoft Windows, PlayStation 4, and Xbox One.



This article uses material from the Wikipedia article Never Alone, which isreleased under the Creative Commons Attribution-Share-Alike License 3.0.


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