is an episodic role-playing video game developed and published by Square Enix for iOS and Android devices. It was released in Japan in June 2015, and released... read more
is an episodic role-playing video game developed and published by Square Enix for iOS and Android devices. It was released in Japan in June 2015, and released internationally in August 2016.
The game registered over two million players within the first few weeks of release. Square Enix cited Mobius Final Fantasy as one of the most successful titles they released on mobile in 2015. The graphics and gameplay were praised by reviewers, although some called the overall combat experience "simple". The game received several awards, including being named one of Japan's "iTunes Best of 2015" by Apple Inc..
Mobius Final Fantasy is a role-playing game designed for mobile phones. The player controls the game's protagonist Wol while navigating Paramitia. Players can customize settings, graphical quality, and adjust controls for their dominant hand. During local navigation on the field map, the player taps a location on a map and the character travels to that location. In some self-contained areas, the player can directly control the character. Along with standard navigation, the player can navigate the game world using a fast-travel system, progressively unlocked as the player progresses through the story. Many of the features in the game, such as the leveling system and exploration, are similar to those from previous home console Final Fantasy games.
Mobius features a tactics-focused, turn-based battle system, with players able to activate attacks by tapping enemies on screen. Players can use standard melee attacks with close-range weapons such as swords, and magical attacks. During combat the player accumulates Elements, which are necessary to activate Abilities, the game's form of summoned monsters. When ready for activation, a tile appears on-screen that the player touches to activate the Ability. Abilities have different attributes: the Shiva Ability unleashes an ice attack, while the Fat Chocobo Ability raises defense for eight turns while automatically healing the player. Elements can also be used by the player to strengthen their resistance to elemental attacks. If an enemy's weakness is struck enough times, their "break gauge" meter will be drained and they will be left weakened, allowing the player to attack freely. A job system and character abilities related to them form a key part of the system.
The player starts off with the Onion Swordsman job. Each job can be leveled up using special "seed" items collected in battle to fill in a skill panel. Once the panel is complete, the job will evolve, such as the Onion Warrior evolving into the pure Warrior class. As jobs change or evolve, the character's appearance will be altered to a degree. In the Chapter Two content update, Samurai, Assassin, and Red Mage jobs were added. In February 2016, multiplayer functionality was added, enabling up to four players to take on bosses.
Wol, the main protagonist, awakes stricken with amnesia in the foreign world of Palamecia. He is one of multiple "Blankers", people brought to Palamecia from other worlds and suffering from amnesia. Palamecia is under attack from the armies of "Chaos", and Wol must fulfill a prophecy in Palamecia that one of the Blankers is a "Warrior of Light" who will free the world from its darkness. Wol is aided on his journey by Princess Sarah Lotte Cornelia, the princess of a kingdom of Palamecia, and Mog, a moogle who volunteers to help in Wol's quest.
Chapter 2, entitled "Prediction and Hope", includes Wol and Mog adventuring through the Ishtar desert and Rune Temple. A side quest was also included, entitled "El Dorado of the Oblivion", which is set in the ruins of "Gold Volost of El Dorado". In chapter 3, Wol is traveling to see Princess Sarah, who is waiting at her castle when she is attacked and held captive by the armies of chaos. Wol is then tasked with saving the princess and fighting against the overwhelming power of the Chaos giants.
In the chapter 4 prologue, Wol and Sarah begin an adventure to find the "Rune of Earth" to keep it out of the hands of chaos, and later in chapter 4 the story continues through new lands. In chapter 5, Wol journeys to find the source of the light that may give him the strength to conquer chaos.
The concept behind Mobius was for a mobile experience comparable with console games. Though it was possible to make a smartphone game equivalent to console games, it had yet to be done, so game producer Yoshinori Kitase sought to fill this perceived gap in the market. It was called the first Final Fantasy mobile game of this scale. While creation of some artwork and graphics was outsourced, most of the concept work and development was done in-house by Square Enix. Instead of a new development team dedicated to mobiles, the production team was largely made up of veterans from the console Final Fantasy titles. The staff included scenario writer Kazushige Nojima and producer Yoshinori Kitase. The story is connected to the original Final Fantasy only thematically through its focus on "warriors of light" fighting against chaos and darkness: it is not a remake or directly related to the plot of the original. It is also considered by the team behind the game as a full entry in the series rather than a spin-off. Speaking after the game's initial release, Nojima stated that he felt his scenario was too bulky for a mobile experience.
Development began in 2013, and prompted skepticism from both Square Enix staff and its prospective platform managers, who were more used to the dominant 2D-based mobile games. One of the problems cited by director Naoki Hamaguchi was creating realistic facial expressions equivalent to those used in the 2013 film Frozen. For development, the team used the Unity game engine. After Unity Technologies updated the engine in 2015 to the Unity 5 version, the game was also updated to run on the improved software. The team needed to take differences between different phone models into account to allow high performance. To help with development and overcome potential difficulties handling the Unity engine, a special development environment and structure was created. The team used physically based rendering to create realistic lighting and environmental effects. The budget was far lower than graphically equivalent console titles, so the team were reluctant to buy in helping tools and had restrictions on staff numbers: one person was working on all the game's backgrounds, while three were in charge of character designs. Using experience from the development of Final Fantasy XIII, the team were able to create high-end graphics within mobile restrictions. After its reveal, some changes were made to the character's initial costume: due to negative player feedback about the amount of skin shown, the Onion Swordsman outfit was adjusted to be more covering.
The music for Mobius Final Fantasy was composed by Mitsuto Suzuki, whose previous work includes The 3rd Birthday, Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII. When he was first asked to compose for the title, his impression was of a whole new setting that retained nostalgic elements from earlier games in the series, which he sought to incorporate into the score: a piece that encompassed this was his reorchestration of "Prelude". As part of writing for the game, he needed to create new tracks for game updates, which put added pressure on him to create music that would appeal to players. A concept present from an early stage was changing the battle music depending on what job was equipped by the player: Suzuki created an initial battle theme that acted as a base for other themes, then added elements like electronic elements and vocal work to give derivative tracks variety. The majority of the game's choral work, such as with the game's main theme, was done using synthesizers. Suzuki also needed to do remixes of earlier Final Fantasy music, such as the "Chocobo" theme, and pieces from other Final Fantasy games that would appear in special in-game events. Suzuki estimated that he created between 40-50 songs for the game. The music was recorded at the Red Bull Studios in Tokyo.
An official 2-CD soundtrack album for the game, Mobius Final Fantasy Original Soundtrack, was released through Square Enix's music label on February 26, 2015 under the catalog numberSQEX-10534-5 The music on the album covers Chapters 1 to 3. According to Suzuki, this was due to the music feeling like it had reached a natural transition point by that stage of the game.