is an upcoming open worldaction-adventure video game in development by Nintendo for the Wii U and the company's upcoming video game platform, codenamed "NX." read more
is an upcoming open worldaction-adventure video game in development by Nintendo for the Wii U and the company's upcoming video game platform, codenamed "NX."
It is the nineteenth main instalment in theThe Legend of Zelda series and the first original Zelda game developed with a high-definition resolution. The game will feature open world gameplay, and will be the first Legend of Zelda title to feature voice acting, not counting the non-canon cartoon or CD-i games.
The game has been in development since 2013 and was originally announced with a 2015 release date. The game is currently set for release sometime in 2017.
The gameplay of Breath of the Wild is a strong departure from recent games in The Legend of Zelda series, as the game takes place in an open world environment, approximately twelve times the size of the overworld featured in Twilight Princess, with less emphasis on defined entrances and exits to dungeons. Similar to the original The Legend of Zelda, the player is placed into the game's overworld with little to no instruction and is allowed to explore freely at their own pace. Players control Link, who now has the ability to jump and climb up almost any surface. By exploring the environment, Link can find various weapons, including melee weapons, shields, and bows, as well as equippable clothing and food items that can be eaten or cooked to restore health. Weapons break after excessive use, but many weapons have multiple uses; for example, tree branches can be used to light fires, and shields can be used as makeshift snowboards. Throughout the game, Link possesses a piece of technology known as the Sheikah Slate, which provides players with a map and allows Link to create waypoints and investigate enemy stats. By discovering various runes, the Sheikah Slate can be upgraded with various powers, including creating bombs, controlling objects with magnetism, and stopping time around objects and enemies.
Additionally, the game supports multiple Amiibo figurines which can alter gameplay. For example, the Wolf Link Amiibo, which can copy data over from The Legend of Zelda: Twilight Princess HD, summons Wolf Link as a partner character. Wolf Link carries over the amount of hearts that are saved onto the Amiibo after playing through the Cave of Shadows inTwilight Princess HD. Wolf Link can be summoned once per day.
Link awakens from a deep sleep, and a mysterious voice guides him to discover what has become of the ruined Kingdom of Hyrule. Link meets an old man and learns from him that 100 years prior, a great evil known as theCalamity Ganon appeared and laid waste to Hyrule. Unable to be defeated, it was sealed within Hyrule Castle while the ruins of the land were ravaged by nature over time. Although trapped, the Calamity Ganon has continued to grow in power, and Link must defeat it before it breaks free and destroys the world.
On 27 March 2015, Aonuma announced in a video that the game would be delayed, stating "... our priority is to make it the ultimate and most complete Zelda game," the team was no longer targeting a 2015 release window, and the title would likely not be shown at E3 2015. At the convention in June of that year, Reggie Fils-Aimé, the president and chief operating officer of Nintendo of America, said in an interview that the game would be released in 2016. Also during E3 2015, former Nintendo Entertainment Analysis & Development general manager Shigeru Miyamoto reaffirmed that the title was still set for the Wii U, despite the development of the "new dedicated gaming platform" known by the codename "NX."
On 27 April 2016, Nintendo announced that the release was delayed into 2017, and that the title would be released for the Wii U and NX simultaneously.
Aonuma has reiterated on numerous occasions the development team's focus on "rethinking the conventions of Zelda," an idea that first prompted the change in the series' gameplay style to non-linear, open world, and objective-based gameplay in 2013's The Legend of Zelda: A Link Between Worlds, reminiscent of the original The Legend of Zelda. In an interview with Kotaku the week of E3 2014, Aonuma said one of the ways he wanted to alter the norms of Zelda was by reforming dungeons and puzzle solving, two major gameplay elements in the series. The game was made available for pre-order on Amazon.com on 14 June 2016.
Despite Link being canonically left-handed for most of the Zelda series, in Breath of the Wild, Link is right-handed. When explaining why, Aonuma said that, "In terms of right-handedness of things, when we think about which hand Link is going to use, we think about the control scheme. With the gamepad, the buttons you'll be using to swing the sword are on the right side, and thus he's right-handed."
A demo for the game was revealed at E3 2016