is an upcoming role-playing video game, set in the 15th century medieval Central Europe with a focus on historically accurate and realistic content. read more
is an upcoming role-playing video game, set in the 15th century medieval Central Europe with a focus on historically accurate and realistic content.
The game begins in 1403. This places it at the tail end of the European Middle Ages, during the Papal Schism and during the events in Bohemia which would culminate in the Hussite Wars.
Henry - He is the main protagonist and the son of a blacksmith. His family has been killed by the invading army.
Wenceslaus IV - The rightful heir to the throne but far from secure in his power, he is kidnapped at the outset of the game.
Sigismund - Brother of the Wenceslaus, he has led an army into Bohemia and kidnapped the king.
Miller's daughter - Intended to be playable in a series of missions near the start of the game where she assists the protagonist.
The old king has died and his heir lacks the power to secure his throne. The new king's brother seizes this opportunity to kidnap the king and pillage his lands, seeking his own advancement.
The game will follow the son of a blacksmith, whose family has been killed by the invading army. The protagonist seeks revenge and will ultimately strive to restore the rightful ruler to the throne and order to the land.
Kingdom Come: Deliverance will utilize a classless RPG system, allowing players to customize their skills to take on roles such as a warrior, bard, thief or something in between. Abilities and stats will grow depending on what the player does and says through branched dialogue trees. During conversations the time a player takes to make a decision is limited and will have an effect on their relationships with others. Reputation will be based on player choices and will carry consequences.Warhorse studios has developed a new character creation system for the game to ease the creation of a large number of characters while keeping those characters unique and of a high quality. Character bodies and faces are created through the combination of multiple individual pieces with finishing touches then carried out by artists. The clothing system currently features 16 item slots, and items on many areas of the body can be layered. One example given is a heavily armored knight, who may on his upper body wear a gambeson, followed by mail and plate armour, with a tabard or surcoat over top, for a total of four clothing items in the chest slots. Each clothing type will provide different levels of protection against different types of weapons. Clothing will also get progressively more worn, dirty, or bloody through use, affecting the character's appearance. Players will be able to use a variety of weapons including swords, knives, axes, hammers, bows or crossbows. Horses will feature heavily in the game, and are designed to act with their own AI while under the player's control, moving or jumping to avoid small obstacles or dangers. Players will be able to fight from horseback and use their steed to carry items if they need additional inventory space, but warhorses are also competent combatants with their own AI. Steeds level up on their own throughout the journey and come with five slots for armor and attachments.
The game will feature a needs system which will require the player to sleep or eat in order to stay healthy. Equipment and clothing will also degrade and require repair. Foodstuffs and other perishable items will spoil over time. The game will use skill/stat-based minigames for many of these tasks including weapon and armor repair, as well as the gathering or crafting of new items by fishing, mining, picking locks or pockets, cooking meals, distilling alcohol or creating medicines.
Kingdom Come: Deliverance will use a first-person view and feature both ranged and melee combat. Combat is based on a physics system using inverse kinematics to determine the reactions of both combatants based on the speed and weight of a blow. This system aims to add greater variety and realism to the combat, coupled with a variety of basic combat moves and combination moves, some of which will be unlocked by skill points. Different weapons will have different characteristics making them useful for different purposes. For example, a sword is a quick weapon for striking and parrying, but is not very effective against heavy armor.
Quests are intended to be open-ended, with multiple ways to complete objectives to allow multiple character types to be viable. The storyline will feature some large scale events such as castle sieges and large battles. The quests are played within the sandbox world. Every NPC has his or her daily routine, and every routine can be affected by the player. Characters are able to react to all player actions and adjust their routines to them. NPCs will report your crimes to authorities, who will punish you for your crimes accordingly, either with a fine, time in jail, or by subjecting you to the stocks or torture. Crime will affect economics and people will get suspicious or aggressive after unresolved crimes.
The project that was to become Kingdom Come: Deliverance began with a pitch by Daniel Vávra, who had left 2K Czech in 2009. With a small team he began seeking investors for the project. Vávra’s pitch brought on board Martin Klima, founder of Altar Games, but pitches to major investors in the Czech Republic were not successful. The team was preparing to abandon the project when a successful pitch to a private investor secured funding to develop a prototype of the game. Warhorse Studios was founded on July 21, 2011.
Warhorse studios first announced that they were working on an “unannounced role-playing game” on February 9, 2012, having successfully licensed CryEngine 3 on this date. After seventeen months working on the prototype, Warhorse began a tour pitching the prototype to various international investors. The project did not generate the hype they had hoped for, and with dwindling resources, little progress had been made towards an investment.
On January 22, 2014 Warhorse Studios launched a crowdfunding campaign via Kickstarter with the goal of generating £300,000, ten percent of the $5,000,000 budget, in order to prove to an investor that there exists an audience and desire for their game. On February 20, 2014 the fund was completed, raising a total of £1,106,371.
This article uses material from the Wikipedia article Kingdom Come: Deliverance, which is released under the Creative Commons Attribution-Share-Alike License 3.0.