is a video game developed by Steel Crate Games released on 8 October 2015. The game tasks a player with disarming procedurally generated bombs with the assistance of... read more
is a video game developed by Steel Crate Games released on 8 October 2015. The game tasks a player with disarming procedurally generated bombs with the assistance of other players who are reading a manual containing instructions.
The game is designed to be played with at least two players, with one player as the "Defuser", playing the game on a computer (supporting both keyboard and gamepad controls, as well as support for virtual reality headsets), and the remaining players as the "Experts" reading the provided bomb defusal manual. (known as the "expert"). The Defuser may not look at the manual but rely on the Experts to instruct him or her either directly from across a table, or through online communication software.
Each bomb in the game consists of multiple modules; the modules are independent of each other and can be disarmed in any order.
Modules use complex instruction sets and puzzle-like elements to be solved; for example, the Experts may need to guide the Defuser through a maze that the Defuser cannot see the walls of. Other modules use words that may be homophones of other similar words ("sees" to "seas") or be verbal tics ("uhhh" or "uh huh") that could easily be confused during communication between Defuser and Experts. Many modules have multiple stages that requires the Experts to keep track of past actions as they work through each stage. Defusing some modules may also depend on the state of the bomb such as how many strikes it presently has, or external decorations on the bomb like the serial number or the presence of batteries.
The game is broken up into a number of pre-determined levels broken up into skill groupings that set the number and types of modules, the time to defuse the bomb, and the maximum number of strikes. Each level will generate the bomb and its modules to be defused in a procedural manner. Players also can create a custom challenged based on module count, time, and strikes.
Developers Allen Pestaluky, Ben Kane, and Brian Fetter originally created the game for Global Game Jam 2014. After the idea of the game was proven to be "hilarious", Pestaluky, Kane, and Fetter continued with development for a full release.
This article uses material from the Wikipedia article Keep Talking and Nobody Explodes, which is released under the Creative Commons Attribution-Share-Alike License 3.0.