An epic space sim where 100's of players wage war across a seamless, procedurally generated, true to scale solar system. read more
An epic space sim where 100's of players wage war across a seamless, procedurally generated, true to scale solar system.
Infinity: Battlescape is a multiplayer space sim involving hundreds of players split across three competing corporations of the Starfold Confederacy fighting for control of a procedurally generated, true to scale solar system filled with planets, moons, asteroid belts, and other celestial phenomenon. Seamless planetary transitions will bring combat from deep space to the surface of alien worlds. The primary goal will be to destroy your enemies and their infrastructure through orbital bombardment from capital ships and/or an array of smaller spacecraft including bombers, interceptors, and corvettes.
Engage hundreds of players in epic space battles
Seamless interplanetary warfare
Newtonian physics with different flight models for atmosphere and space
Offline sandbox mode for exploring and trying out different ship/weapon combinations
A match begins with each team being allocated some combination of space stations, planetary bases, factories, and AI controlled defense turrets. Each player will start with a moderate amount of credits with which they can buy ships and equipment. Every couple of minutes a factory spawns a cargo ship which will transfer raw materials to the nearest space station or planetary base for processing into credits. These credits are split evenly among the members of the team however if the cargo ship is destroyed its owners lose the credits. Players are able to donate credits to other members of their team so that they can pool resources. Our $1.5 million stretch goal is to make Battlescape semi-persistent with the opportunity for players to build infrastucture. You will be able to place new space stations, planetary bases, and factories. Space stations will come in two different sizes: large and small. Both small space stations and planetary bases can spawn small to medium sized spacecraft. Large space stations will be the only entity in the game capable of spawning, rearming, and refueling capital starships.
Small ships with first-person, twitch based newtonian controls will provide players with high speed dogfights inspired by those seen in sci-fi film and television. We've implemented a flight model that makes each planet a unique experience based on drag, thrust to weight ratio, atmospheric density, and turbulence.
Interceptors- Your standard fast, sleek, highly maneuverable killing machine. They are primarily designed for destroying enemy light spacecraft.
Fighters- Similar to interceptors, fighters are relatively fast and maneuverable however they also provide a limited ability to attack infrastructure. This ship will only be available if we reach our $500k stretch goal. Bombers- Larger and less maneuverable than fighters with limited defensive capability. A handful of bombers can cause serious damage to enemy capital ships and infrastructure.
Corvettes- The tanks of space combat. Corvettes come armed with independently targeting turrets allowing a 360 degree arc of fire. While they don't pack the long-range punch of a bomber, a group of them can easily take out weaker capital ships. Capital ships are the backbone of a fleet and will be controlled in the 3rd person, providing a unique perspective of the unfolding battle. Individual weapons can independently target or be focused on a single enemy depending on field of view.
Destroyers- The smallest and most maneuverable of the capital ships - destroyers are densely fitted with light weaponry to protect their larger brethren from swarms of fighters and bombers.
Cruisers- Heavy weapons platforms capable of reducing enemy infrastructure and capital ships to rubble within minutes. Despite their awesome power they are particularly vulnerable against bombers fitted with long range weaponry.
Carriers- Mobile spawn points capable of launching, refueling, and refitting small to medium spacecraft. A carrier has a finite number of spawnable ships however its squadrons can be replenished at a space station or base. With a limited number of light defensive weapons a carrier is particularly vulnerable once its squadrons have been destroyed.