is a massively multiplayer online trading card game (MMOTCG) by Cryptozoic Entertainment. It is the first game in the MMOTCG genre. It was funded via Kickstarter, and... read more
is a massively multiplayer online trading card game (MMOTCG) by Cryptozoic Entertainment. It is the first game in the MMOTCG genre. It was funded via Kickstarter, and raised US$2,278,255 while its campaign was active. As of October 28, 2013, this made Hex the 11th most-funded video game on Kickstarter.
A self-described MMOTCG (Massively-Multiplayer Online Trading Card Game), HEX: Shards of Fate is designed by Cory Jones, the creator of the World of Warcraft Trading Card Game, and Kevin Jordan, one of three original designers of World of Warcraft. HEX allows players to play solo or cooperatively against AI in a fully realized MMO world, and against other players in numerous forms of organized and unorganized play including booster drafts and limited tournaments.
HEX: Shards of Fate is a free-to-play game where players earn cards and equipment by taking on a wide variety of PvE content alone or in groups, using the in-game auction house, or through the purchase of decks and booster packs. Using these cards, players construct their decks and challenge extensive raid dungeons or one another in PvP.
As part of the PvE experience, players will also be able to build their character by gaining levels, earning talents, and wearing equipment that modifies the way their decks play in numerous ways. While character levels, talents, and equipment will not be a part of regular structured tournament play, there may be opportunities for more casual, free-for-all tournaments where everything is allowed.
In typical HEX play, players build a deck consisting of 60 cards and one champion and pit it against their opponent. Over the course of battle, players take turns drawing cards, playing resources, and casting spells, with the primary goal of bringing the opponent's life total from 20 to zero. This is accomplished by utilizing cards of the following five varieties:
Troop - The primary form of aggression in HEX, Troops are creatures permanently summoned to the battlefield that defend their controller and attack the opponent
Action - Actions are typically one-off effects used to turn the tide of battle. Basic Actions are restricted to the player's turn but Quick Actions can be used on the opponent's turn
Constant - Constants behave similarly to Actions as battlefield modifiers, but their effects persist on the battlefield until removed
Artifact - Artifacts are faction-agnostic and can behave in a wide variety of ways similar to the other card types
Resource - Resource cards provide players with Charge, Threshold, and Resources, the three things required to utilize spells and champion abilities
To help customize their play experience, players will be able to modify the effects of their cards through gem sockets in all game modes and equipment in PvE. Certain cards have sockets that can hold minor or major gems, each of which confers a different bonus should the card be played.
While there are only 20 different varieties of gems (10 major and 10 minor) in the game, equipment is significantly more varied. Each piece of equipment in the game is tied to a specific card and provides that card with a wide variety of special effects and attributes. Equipment is solely earned and used in PvE play, with their own rarity levels. Certain pieces of equipment belong to sets that, when completed, unlock unique cards that players can use in their current deck.