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Grand Theft Auto V

is an open world, action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released on 17 September 2013 for the PlayStation 3 and... read more

8.5

is an open world, action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released on 17 September 2013 for the PlayStation 3 and Xbox 360, and is scheduled to be released in Q3/Q4 2014 for Microsoft Windows, PlayStation 4 and Xbox One.

The game is the first main entry in the Grand Theft Auto series since 2008's Grand Theft Auto IV. Set within the fictional state of San Andreas (based on Southern California), the single-player story follows three criminals and their efforts to commit heists while under pressure from a government agency. The open world design lets players freely roam San Andreas, which includes open countryside and the fictional city of Los Santos (based on Los Angeles).

The game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Players control the three lead protagonists throughout the single-player mode, switching between them both during and outside of missions. The story is centred on the heist sequences, and many of the missions involve shooting and driving gameplay. The player character's criminal activities may incite a response from law enforcement agencies, measured by a "wanted" system that governs the aggression of their response. Grand Theft Auto Online, the online multiplayer mode, lets up to 16 players explore the open world and engage in cooperative or competitive game matches.

Development began in 2009, soon after the release of Grand Theft Auto IV. The development team envisioned Grand Theft Auto V as a spiritual successor to many of their previous projects, such as Red Dead Redemption and Max Payne 3. The game's use of three lead protagonists is a break from series tradition—a design choice from the developers to innovate on the core structure of its predecessors. As part of their research for the open world, the developers conducted field research around California throughout development and captured footage for the design team. Development duties were shared between many of Rockstar's studios worldwide.

Following its announcement in October 2011, Grand Theft Auto V was widely anticipated. It was acclaimed by many reviewers, with praise particularly directed at its multiple protagonist design, open-ended gameplay and technical advancements. Critics were polarised by a scene depicting torture and the game's treatment of women. Some labelled the game inherently violent and misogynistic. Grand Theft Auto V broke industry sales records and became the fastest-selling entertainment product in history, earning US $800 million in its first day and US $1 billion in its first three days. It won year-end accolades, including Game of the Year awards from several gaming publications.

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Gameplay

Grand Theft Auto V is an action-adventure game played from a third-person perspective. Players complete missions—linear scenarios with set objectives—to progress through the story. Outside of missions, players can freely roam the open world. Composed of the San Andreas open countryside area and the fictional city of Los Santos, the world of Grand Theft Auto V is larger in area than earlier entries in the series. The world may be fully explored from the beginning of the game without restrictions, although story progress unlocks more gameplay content.

Players use melee attacks, firearms and explosives to fight enemies, and may run, jump, swim or use vehicles to navigate the world. There is a first-person perspective option when using vehicles. To accommodate the map's size, the game introduces vehicle types absent in its predecessor Grand Theft Auto IV, such as fixed-wing aircraft. In combat, auto-aimand a cover system can be used as assistance against enemies. Should players take damage, their health meter will gradually regenerate to its halfway point. If players commit crimes while playing, law enforcement agencies may respond as indicated by a "wanted" meter in the head-up display (HUD). On the meter, the displayed stars indicate the current wanted level (for example, at the maximum five-star level, efforts by law enforcement to incapacitate players become very aggressive). Law enforcement officers will search for players who leave the wanted vicinity. The wanted meter enters a cooldown mode and eventually recedes when players are hidden from the officers' line of sight (as displayed on the mini-map).

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The single-player mode lets players control three characters: Michael De Santa, Trevor Philips and Franklin Clinton—criminals whose stories interconnect as they complete missions. Some missions are completed with only one character and others feature two or three. Throughout single-player, players may switch between the protagonists at will by means of a directional compass on the HUD. The game may switch between characters automatically in single-player missions to complete certain objectives. A character's compass avatar will flash red if he is in danger and needs help, and flash white if he has a strategic advantage. Though players complete missions as any of the three protagonists, the more difficult heist missions require aid from AI-controlled accomplices with unique skill sets, such as computer hacking or driving. If an accomplice survives a successful heist, they take a cut from the cash reward and may be available for later missions with improvements to their unique skills. The game encourages differentiation in heist mission strategies—for example, in a holdup mission, players may either stealthily subdue civilians with an agent or conspicuously storm the venue with guns drawn.

Each character has a set of eight skills that represent their ability in certain areas such as shooting and driving. Though players improve characters' skills as they play, each character has a skill with expertise by default (e.g. Trevor's flying skill). The eighth "special" skill determines the effectiveness in performing an ability that is unique to each respective character. Michael enters bullet time in combat, Franklin slows down time while driving, and Trevor deals twice as much damage to enemies while taking half as much in combat. A meter on each character's HUD depletes when an ability is being used and gradually regenerates over time.

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While free roaming the game world, players may engage in context-specific activities such as scuba diving underwater or BASE jumping via parachute. Each character has a smartphone for contacting friends, starting activities and accessing an in-game Internet. The Internet lets players trade in stocks via a stock market. Players may purchase properties such as homes and businesses, upgrade the weapons and vehicles in each character's arsenal, and customise their appearance by purchasing outfits, haircuts, tattoos and jewellery.

Developed in tandem with the single-player mode, the online multiplayer mode Grand Theft Auto Online was conceived as a separate experience to be played in a continually evolving world. Up to 16 players freely roam across a re-creation of the single-player world and enter lobbies to complete jobs (story-driven competitive and cooperative modes). The Content Creator toolset lets players create their own parameters for custom jobs, like racetracks and deathmatch weapon spawn points. Players may band together in organised player teams called crews to complete jobs together. Rockstar Games Social Club extends crews formed in Max Payne 3's multiplayer mode to that of Grand Theft Auto Online. Players can create their own crews and join up to five total. Crews win multiplayer matches to earn experience points and climbonline leaderboards.

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Plot

Nine years after a botched robbery in Ludendorff, North Yankton, that left two of his accomplices dead and forced a third into hiding, former bank robber Michael Townley is living under witness protection with his family in Los Santos, San Andreas, under the alias Michael De Santa. Franklin Clinton, who works as a repo man for a car dealership alongside his best friend Lamar Davis, is asked to reclaim a car from Michael's twenty-year-old son Jimmy, who is overdue on his loan payment. Correctly deducing that his son is about to become a victim of credit fraud, Michael confronts Franklin and orders him to crash the car through the dealership. Franklin is fired, but he and Michael become friends. When Michael discovers his wife Amanda in bed with her tennis coach, he and Franklin chase the man to a mansion, which Michael destroys out of anger. The mansion's owner, the Mexican drug lord Martin Madrazo, demands compensation, so Michael and Franklin perform a jewellery shop heist to pay their debt. Michael's sole surviving partner in the Ludendorff robbery,Trevor Philips, hears of the jewellery heist and realises that Michael's death was faked and that the heist was his handiwork. The two reunite after Trevor tracks Michael down in Los Santos.

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The personal lives of the protagonists begin to spiral out of control. Trevor's unexpected reappearance triggers reckless and erratic behaviour in Michael, which prompts his family to leave. Michael's attempts to make something of himself bring him into conflict with Devin Weston, a self-made billionaire venture capitalist and corporate raider who develops a grudge against him and vows revenge. Franklin becomes disturbed by the way Lamar falls under the influence of gangster Harold "Stretch" Joseph, who defected to a rival gang in prison and repeatedly attempts to kill Lamar to prove himself to his new brethren. Trevor's reckless efforts to consolidate his control over various black markets in Blaine County see him waging war against the San Andreas chapter of The Lost outlaw motorcycle club, a number of Latin American street gangs, rival meth dealers, government-sponsored mercenaries and Triad kingpin Wei Cheng.

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FIB government agents Dave Norton and Steve Haines contact Michael and demand that he perform a series of operations with Franklin and Trevor to undermine a rival agency, the IAA. Under Haines's direction, they attack an armoured convoy carrying funds intended for the IAA and raid a bank containing the payroll for all of the corrupt police and public officials in Los Santos. Michael and Trevor perform a job for the drug lord Madrazo, and Trevor demands compensation for their efforts. He kidnaps Madrazo's wife instead, temporarily forcing himself and Michael into hiding. As Haines comes under increasing scrutiny for his methods, he forces them to infiltrate the FIB headquarters and erase any evidence being used against him from their servers. Michael takes the opportunity to wipe any data on his own activities in the process, destroying Haines's leverage over him. After Trevor returns Madrazo's wife, the trio start making plans for their most daring feat ever: raiding the Union Depository's gold bullion reserve.

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After returning to Los Santos, Michael makes amends with his family and they start living together again. Trevor, however, discovers that a former Ludendorff heist accomplice was not in prison as he was led to believe, but killed during the heist and buried in the grave marked for Michael. Trevor's feelings of betrayal cause friction within the group and threaten to undermine their Union Depository plans. When Michael and Norton are caught in a Mexican stand-off between the FIB, IAA and private security firm Merryweather, Trevor aids in their escape, holding that only he has the right to kill Michael. Despite not forgiving Michael, Trevor still wants to perform the Union Depository heist; the duo agree to part ways afterwards.

The Union Depository heist is completed successfully, but Franklin is approached by two parties separately who demand that he kill Trevor or Michael. Haines and Norton contend that Trevor is a liability, and Weston wants retribution for Michael's betrayal. Franklin has three choices: kill Michael, kill Trevor or kill neither and face their enemies together. Should Franklin kill either Michael or Trevor, he ceases contact with the survivor and returns to his old life. Should he kill neither, the trio join forces to withstand an onslaught from the FIB and Merryweather before going on to kill Weston, Stretch, Cheng and Haines. With all their enemies disposed, the three cease working together, but remain friends.

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Awards

Grand Theft Auto V received multiple nominations and awards from gaming publications. Prior to its release, it received Most Anticipated Game at the 2012 Spike Video Game Awards. The game was review aggregators Metacritic and GameRankings' highest rated for the year 2013. The game appeared on several year-end lists of the best games of 2013, receiving wins from independent journalist Tom Chick, CNET, Edge, the 31st Golden Joystick Awards, the 5th Annual Inside Gaming Awards theSpike VGX 2013 Awards, Slant Magazine and Time. It was also named the Best Xbox Game by Canada.com, GameSpot, and IGN, and the Best Multiplatform Game by Destructoid. Rockstar Games and Rockstar North won Best Studio and Best Developer from Edge, and the BAFTA Academy Fellowship Award at the10th British Academy Video Games Awards.

Various in-game elements were recognised with awards. Two characters, Trevor Philips and Lamar Davis, received numerous nominations for Best Character, and Lamar won the award from Giant Bomb. The music also received awards from Spike VGX, Hardcore Gamer and The Daily Telegraph. Grand Theft Auto Online won Best Multiplayer from GameTrailers and BAFTA, and Best Xbox 360 Multiplayer from IGN. Online was also nominated for Biggest Disappointment by Game Revolution and Hardcore Gamer. Grand Theft Auto V won Best Technical Achievement in the Telegraph Video Game Awards, and Best Technology at the 14th Annual Game Developers Choice Awards. The graphical and artistic design also received awards from IGN, The Daily Telegraph and BAFTA, and a nomination at the Game Developers Choice Awards.

Grand Theft Auto V also received numerous other awards. It was awarded the title of Most Immersive Game at the Inside Gaming Awards. The general public also voted for the game to receive some accolades, such as the User Choice Award at the PlayStation Awards 2013, and the Community Choice award from Destructoid. Grand Theft Auto Vreceived the Platinum Award at the PlayStation Awards, and was named the Best British Game from BAFTA. At IGN's Best of 2013 Awards, it received multiple wins, including Best Xbox 360 Graphics, Best Xbox 360 Sound, and Best Action Game on Xbox 360, PlayStation 3 and overall.







This article uses material from the Wikipedia article Grand Theft Auto V, which isreleased under the Creative Commons Attribution-Share-Alike License 3.0.


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