Investigate authentic haunted grounds in a ghost hunting adventure designed for VR! read more
Investigate authentic haunted grounds in a ghost hunting adventure designed for VR!
"It's when the lights go out and you feel something behind you, you hear it, you feel its breath against your ear, but when you turn around, there's nothing there..." ― Stephen King
Ghost Theory is a single-player horror adventure game focusing on stealth and exploration. Using a range of ghost hunting gadgets and abilities, you must investigate real world haunted places to reveal the truth behind their haunting, all the while evading the wrath of their resident evils ― or potentially eliminating them.
Although we fully intend to repeatedly scare the hell out of you, we are striving to designcompelling gameplay, first and foremost. Freedom of exploration and player interaction are equally as vital to us as atmosphere and immersion, and represent the foundations on which our game is built.
Ghost Theory is very different from other horror games. You will not shoot zombies or aliens, run and hide from murderous psychopaths, or follow a scripted, linear path.
Instead, each location will be an open-ended haunted ground, with its own backstory for you to discover. But the more you explore and poke around, the more you risk angering the lingering spirits that roam the place.
Rather than physically try to kill you, ghosts will stalk and harass you, becoming more aggressive as you get closer to your objective. Manage your stress and find a way to banish orcapture them before they literally scare you to death.
You are free to take shortcuts or take your time to discover optional areas and secrets,gather data in the form of Ectoplasm samples or possessed objects, capture footage of ghost activity, etc.
Gameplay will be varied and challenging. Even though you’re a professional ghost hunter, don’t expect to run around with a proton pack on your back, shooting wildly at everything that moves!
Instead, you must rely on stealth and observation to get by, and avoid direct contact with ghosts at all costs. Invisible and omniscient, they react to your actions and choose their moment to strike, making you feel vulnerable at all times.
However, vulnerable does not mean defenseless.
Your Clairvoyance gift allows you to catch a short glimpse of any ghost nearby, or experience flashbacks of past events to reveal clues.
Drops in temperature, indicative of a ghost's proximity, can be noticed when exhaling and watching your condensed breath.
A range of ghost-hunting equipment can also give you the edge: a UV lamp to reveal what your eyes cannot see, a pendulum to locate buried objects, holy water to cleanse your surroundings, an EVP recorder to record otherworldly communication, and many more.
And if the terror gets too intense, there's even a button to close your eyes for as long as you need.
Over the course of the game, your paranormal abilities will naturally improve, and you will be able to invest in research to expand your arsenal of gadgets. But there's only so much you can carry, so you'll have to choose your loadout wisely before setting off.
The audiovisual aspect of the game is also set to receive the utmost care. Great horror obviously relies on build-up and anticipation, but also on climax: what you can’t see is terrifying, but what you do see must also be shocking and disturbing. Realism is key, and we are making sure that our environments and sound effects are as believable as possible.
To push the idea further, we don’t want our ghosts to be mere 3D models. Instead, we have been experimenting with real-life actors: captured with a stereoscopic 3D camera and using the green screen technique; they seamlessly integrate into the game and make our ghosts asexpressive and spine-chilling as those of your worst nightmares!
As mentioned earlier, we’ve also been doing extensive research on real haunted places and have already gathered an impressive list of suitable locations to feature in the game. We've been in talks with owners of private properties and convinced many of them to let us recreate their house and story, making Ghost Theory that much more authentic. There will of course also be a compelling narrative tying all of these seemingly unrelated cases together.
With so much effort being put into the game’s atmosphere, we also have to make your ownimmersion deep and uninterrupted. To achieve this, we are tailoring the entire game's designand user interface with VR in mind. No visible UI during gameplay. No button prompts, no inventory screen. Want to use your holy water to cleanse that cursed doll? Look down at your belt, count how many vials you’ve got left, and grab one.
All of this will be enhanced by native development for VR headsets. We've been experimenting with Oculus Rift devkits for about 2 years now, and our game is built from the ground-up to take full advantage of this technology, offering much better results than games merely supporting it.
But don't worry, Ghost Theory will also be entirely playable without VR.
Our world is full of unexplained mysteries. Some people brush them off as mere coincidences or elaborate set-ups; others believe there are invisible forces constantly at play around us. Our stance is the latter, and we aim to explore these themes through the tale of Barbara, our heroine.
As a child, she experienced a traumatic paranormal encounter from which she emerged with a blessing — and a curse: the gift of Clairvoyance, granting her a window into the world of the departed.
Using her unique ability, she now leads a paranormal investigation team as part of a secretuniversity research program. With each haunting she delves into, she gathers precious information and data, allowing her fellow scientists to reach new breakthroughs and get ever closer to solving the eternal mystery of the afterlife.
We can guarantee that if our initial goal is reached, we will produce and deliver Ghost Theory for Windows and Mac, with fully optimized support for Oculus Rift, as a complete and polished game.
Support for other VR headsets will depend on their respective specs and release dates, but we will do our utmost to include as many as possible.
That being said, we would love to be able to expand on our original concept even further, but for this we’ll need to increase our budget, and this is where stretch goals come in.
Any additional funding we receive from our backers will help us improve the game, and below are the first goals we’d love you to help us reach! We'll reveal more details about each of them as we get closer to reaching them.