is a massively multiplayer online virtual universe designed by the Swedish software company MindArk, based in Gothenburg. read more
is a massively multiplayer online virtual universe designed by the Swedish software company MindArk, based in Gothenburg.
Entropia uses a micropayment business model, in which players may buy in-game currency (PED - Project Entropia Dollars) with real money that can be redeemed back into U.S. dollar at a fixed exchange rate of 10:1. This means that virtual items acquired withinEntropia Universe have a real cash value, and a participant may, at any time, initiate a withdrawal of their accumulated PED back into U.S. dollars according to the fixed exchange rate, minus transaction fees; the minimum amount for a withdrawal is 1,000 PED. The Entropia Universe is a direct continuation of Project Entropia.
Entropia Universe entered the Guinness World Records Book in both 2004 and 2008 for the most expensive virtual world objects ever sold. In 2009, a virtual space station, a popular destination, sold for $330,000. This was then eclipsed in November 2010 when Jon Jacobs sold a virtual resort on Planet Calypso for $635,000; this property was sold in chunks, with the largest sold for $335,000.
The game and all its planets can be downloaded and played for free, following an account registration procedure. Players start off on a planet of their choice. The player starts their virtual life with a few basic items: a damaged orange jumpsuit (shirt and pants), a pair of damaged grey shoes, and a tool to extract "Vibrant Sweat" (see below) from creatures.
The game can be played for free, although spending money on the in-game currency allows significant additional options. Nearly all in-game activities (such as firing weapons, crafting items, mining, etc.) require expendable resources which must be purchased from vending machines (or other players). There is no account fee or connection charge.
PED, the in-game currency, has an exchange rate (set by MindArk) of 10 to 1 on the U.S. dollar, although transaction fees and limits apply. The amount of PED that may be purchased has no limit.
Before beginning the game, a player has to choose a name for his or her avatar, which must be a first name, a last name, and a nickname; all 3 names will be visible to all the players in game. The name can not have any profanities in it and can never be changed, unless MindArk thinks the name is inappropriate. Next, the new player will need to create and customize avatar.
During the process of creating an avatar, the player is asked for some personal information. This does not show up in-game, and is only used by MindArk to verify your identity when you want to withdraw money from the game.
After initial creation, further physical modifications can only be achieved through services offered by other users.
Unlike most other MMOs, each person is only allowed one avatar, and having more than one could cause a player to be banned from the game, losing any funds they have invested in the game. This measure is implemented to disallow players from having the opportunity to cheat or farm, which could negatively influence the game and its players due to the real money that is involved.
Entropia Universe (then Project Entropia) was released in 2003 with only one planet, named Calypso. A second planet was opened on April 6, 2010, called ROCKtropia. It is owned and developed by Neverdie Studios (owned by long-time player Jon Jacobs). The theme of this planet is "music", which is seen throughout the planet. The third planet to be released was Next Island on December 8, 2010. The theme of this planet is "paradise", with beaches and landscapes. The fourth planet launched was Arkadia, on May 25, 2011, with a theme of "treasure hunting", which takes place both in-game and outside the game. The fifth planet to be launched was Cyrene, opened May 1, 2012, y Digital Scryers and Creative Kingdom This was a soft launch to allow existing players to beta-test it; when the full launch is planned is not known. The sixth planet is Toulan which was released in a beta stage on February 19, 2014. Developed by 'Beladcom' out of Jordan, Planet Toulan is the largest-ever MMORPG inspired by rich Arabian mythology and culture. The full launch is expected mid-to-late 2014. Space, while not really a planet, is a separate area in the Entropia Universe, connecting all planets. Space is developed and managed by MindArk themselves and allows players to travel among planets via space ships.
In 1995, development of Entropia Universe (formerly Project Entropia) was started by two different groups - one in Sweden headed by Jan Welter Timkrans and one in Switzerland, headed by Benny Iggland. Initially taking place on the fictional Planet Calypso, the 2001 version used the NetImmerse 4 game engine. On May 20, 2002, the Commercial Open Trial began, and the game was available to the public. With Version Update 4.2 on 28 January 2003, the game was considered "Gold".
In August, 2009, Version 10.0 was released, using the CryEngine 2 from CryTek. With the new engine, almost everything in the game required changes, including the overall land maps. This change was retconned into the storyline as attacking robots crashing their large spaceship into the planet, changing the land. There were some systems (like pets taming) that were disabled right after the implementation of the CryEngine; some of these was returned after a few weeks, when some took months or even years. There are still systems that were in place before CryEngine that have not yet returned in August 2014 (like the aforementioned pet taming).
In February 2007, Entropia Universe won game of the month on MPOGD. In December 2008 Entropia Universe won game of the month on MPOGD for the second time.
This article uses material from the Wikipedia article Entropia Universe, which isreleased under the Creative Commons Attribution-Share-Alike License 3.0.