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Energy Hook

is a grapple-and-swing-and-run-on-walls-for-style game by Jamie Fristrom, creator of the swinging gameplay in Spider-Man 2. read more

3.2
Platforms MacPCLinuxSteamOS
Themes Sci-Fi
Developers Happion Labs...
Engines
Status: Released
Release: 14-Aug-2015

Clans

is a grapple-and-swing-and-run-on-walls-for-style game by Jamie Fristrom, creator of the swinging gameplay in Spider-Man 2.

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From the inventor of the acclaimed web-swinging movement in *Spider-Man 2* comes the extreme sport of the future: Energy Hook! 

Energy Hook athletes use their jury-rigged gravity beams to perform death-defying stunts. Fall great distances and use your momentum to launch yourself to dizzying heights! Run on walls, and perform loops, spins, and aerial tricks! 

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Gameplay

You play Delilah, Energy Hook athlete who is making a name for herself in a future transformed by gravity tech, teleportation, and climate problems. By proving yourself on the obstacle courses set up by the Energy Hook underground you'll gain street cred, giving you access to better gear and new levels.

Energy Hook challenges you to chain together sequences of tricks, wall-runs, and stylish moves for massive scores; hurtle through time challenges by using tricks to gain speed; and seek out collectibles hidden throughout the levels.

Much like a graphic novel might have different chapters by different artists, Energy Hook showcases the work of several different artists: the organic floating islands of Keegan O'Rourke; the dystopian future city of Killst4r; the soft, pastel colored buildings of Paul Whitehead; and the virtual realities of Antonio Revard.

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Energy Hook has:

  • 7 sandbox levels with multiple challenges each (5 in early access)

  • 10 bonus challenge "VR" levels (6 in early access)

  • Compete on the leaderboards or just swing around, explore, and be Zen

  • Tune your energy line and jetpack in the equipment options screen

  • Third and first person modes

Development

Thirteen years ago, Jamie Fristrom was frustrated. As a technical director at Treyarch working on Activision's 2002 Spider-Man movie tie-in, Fristrom had one major problem with the game: using Spider-Man's powers to swing around the city just didn't feel good enough. 

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He knew there had to be a better way. Fristrom began experimenting with various physics-driven swinging systems. And two years later, Fristrom's prototypes wound up becoming the entire foundation of Spider-Man 2. One of the most well-loved superhero games of all time – a game that received significant critical acclaim largely thanks to its pseudo-realistic swinging system.

Now, in 2015, Fristrom is back with Energy Hook — a spiritual successor that intends to keep the best parts of Spider-Man 2 by stripping out the pesky combat, replacing it with a SSX-style trick system, and adding a jetpack.

He has been working on Energy Hook for over three years now, and did an unorthodox Kickstarter about two years ago which made it into the 2014 gamer edition of the Guinness Book for “Highest Percentage Funded.” 

Image titleEnergy Hook is a challenging game that requires a great deal of finesse and practice to master! The game is available from August 13th on Steam Early Access for $17.99, with a PlayStation 4 and Vita release expected to hit later this year.



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