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is an online-only first-person shooter video game in a "mythic science fiction" open world setting. It is developed by Bungie and published by Activision as part of a... read more

Developers Bungie...
Status: Released
Release: 09-Sep-2014



is an online-only first-person shooter video game in a "mythic science fiction" open world setting. It is developed by Bungie and published by Activision as part of a ten-year publishing deal.


Bungie has emphasized that the universe of Destiny will be "alive." Events may happen in-game that are not necessarily controlled or planned by the developer, which will help to create a dynamic developing experience for Bungie and a dynamic playing experience for gamers. The game's style has been described as a first-person shooter that will incorporate massively multiplayer online game (MMO) elements, but Bungie has avoided defining Destiny as a traditional MMO game. Instead, the game has been referred to as a "shared-world shooter," as it lacks many of the characteristics of a traditional MMO game. For instance, rather than players being able to see and interact with all other players in the game or on a particular server—as is the case in many conventional MMO games—Destiny will include on-the-fly matchmaking that will allow players to see and interact only with other players with whom they are "matched" by the game.

Destiny will incorporate a new game engine that allows global illumination and real-time dynamic lighting to occur together. In addition, Bungie's goal is that Destiny will natively render graphics at 1080p on both the Xbox One and PlayStation 4. Although, it was recently confirmed by Bungie that the Destiny Beta for Xbox One will not be running at 1080p, their goal is to have that version 1080p by launch. The PS4 Destiny Beta will be running in 1080p. An innovation in Bungie's "hopper" technology, which has been the backbone for Halo's matchmaking system, will allow better player matchmaking in order to create a more natural experience in either cooperative or competitive multiplayer modes.

Players will be given the opportunity to create a character, choosing both a race and a class. Unlike choosing a race, choosing a class has a massive effect on how Destiny is played and on character development. Each class has its own 'focus', which is a special ability that can be used in co-op missions and competitive matches to turn the tides in the player's favour. These focuses' abilities can be offensive, defensive, or buffing (for the player's three-man 'fireteam'). The most effective ability of a focus is called a 'super,' which is a skill move that a Guardian can use in battle. Each super has an upgradeable skill tree. Based on the Destiny Reveal ViDoC, it appears players will have the ability to create multiple characters of different species and classes.

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Destiny is set seven hundred years into the future in a post-apocalyptic setting following a prosperous period of exploration, peace, and technological advancement known as theGolden Age. In a universe where humans have spread out and colonized planets in the Solar System, an event known as "the Collapse" saw the mysterious dissolution of these colonies, the end of the Golden Age, and mankind teetering on the brink of extinction. The only known survivors of the Collapse are those living on Earth, who were saved by "the Traveler," a white, spherical celestial body whose appearance centuries before had enabled humans to reach the stars. The Traveler now hovers above the last safe city on Earth, and its presence allows the Guardians — the defenders of the City — the ability to wield an unknown power, only referred to as "The Light."

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Upon mankind's first attempt to repopulate and reconstruct after the Collapse, it is discovered that hostile alien races have occupied mankind's former colonies and civilizations and are now encroaching upon the City. The player takes on the role of one such Guardian, and is tasked with reviving the Traveler while investigating and destroying the alien threats before humanity is completely wiped out.

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Destiny will center on the journey of the Guardians, the last defenders of humanity, set to protect Earth's last city. Guardians will be divided into three distinct races: Humans, Awoken, and Exo. Humans are described as being relatable, tough, and uncomplicated. Bungie drew its inspiration for the Human race from the military, and the character designs and aesthetics of the Spartans present in their Halo franchise. Awoken, described as exotic, beautiful, and mysterious, were inspired by fictional depictions of elves, vampires,ghosts, and angels. Exo are described as being sinister, powerful, and tireless. Exo were inspired by the undead, Halo's Master Chief, and the titular character of The Terminator. The playable races will be purely cosmetic and will have no effect on the game mechanics of Destiny.

Players will also be able to choose a "class" to go alongside their race. There are three classes available to players in Destiny: Hunters, Warlocks, and Titans. Hunters are a reconnaissance-based class meant to be reminiscent of the classic "bounty hunter." Bungie cites as influences Star Wars's Han Solo and classic characters from old Westernfilms such as Clint Eastwood's Man with No Name. Warlocks combine weapons with special powers from "the Traveler," and are meant to be a form of "space wizard." The Warlock class is influenced by the Star Wars series' Jedi Knights, The Lord of the Rings series' Gandalf, and The Matrix series' Morpheus. Titans, which favor heavy weapons and melee attacks and are intended to be reminiscent of the classic "future soldier," were inspired by Bungie's own Master Chief from Halo, Stormtroopers from Star Wars, and other "space marines" from science fiction. The players will be accompanied by Ghosts, a robot AI voiced by Peter Dinklage.


The first known reference to Destiny was shown in Bungie's 2009 game Halo 3: ODST, in which a sign on a wall read "Destiny Awaits" and showed a picture of Earth with a mysterious orb floating nearby. Though several vague statements by Bungie employees in interviews and presentations from 2010 through 2011 were interpreted to be Destinyreferences, the next overt references to Destiny were not shown until Bungie's August 2011 20th anniversary documentary, O Brave New World, in which appeared several early environment renders, an environment editor named "Grognok," and a brief shot of actors performing a scene with motion capture equipment. At that time, the game was still known by its original code name Project Tiger, a term used by Bungie co-founder Jason Jones when discussing the game in August 2011. The game later became known by its working title Destiny.

On May 21, 2012, a publishing contract between Bungie and Activision was published by the Los Angeles Times. The contract originally had been entered into evidence under seal in Activision's lawsuit against former Infinity Ward employees Jason West and Vincent Zampella, but was later unsealed by the judge in that case. The contract outlined an agreement between Bungie and Activision to develop and publish, respectively, four Destiny games, with the first to be released in the second or third quarter of 2014.

Initially, claims made by Activision Blizzard CEO Robert A. Kotick suggested that the development budget of Destiny was around $500 million; however, it was subsequently denied by Bungie's COO Pete Parsons, who stated in an interview that the game's development cost is not even close to the bloated estimate.

The first public details of Destiny were leaked in November 2012, revealing concept art and plot details. Bungie supplemented the leak with the release of further details, whilst expressing regret that details of an upcoming video game had once again been revealed before their planned release. In describing Destiny, Bungie's lead writer Joseph Staten stated that the studio was approaching the game with the intention of "building a universe" that would "take on a life of its own." Further information became available in February 2013, when Bungie released a video documentary revealing information on Destiny and some of the core ideas behind the game, including the company's "seven pillars" philosophy, identifying the seven underlying elements of the early development process that they adopted to make the game appeal to as wide an audience as possible, with particular emphasis on making the game accessible to casual, novice gamers and dedicated fans of the genre alike. The game was first confirmed to be released onPlayStation 3 and PlayStation 4 at the PS4 reveal event on February 20, 2013. Bungie also revealed that both the PS3 and PS4 versions will receive exclusive content. They later confirmed that the game will be released on Microsoft's Xbox 360 and Xbox One.

Also revealed were plans to incorporate social media into Destiny, allowing players to remain connected to one another even when offline. With the in-game universe being in a state of perpetual change, Bungie is exploring the potential of using a mobile phone application to update players about new quests and inform them as to what their friends are doing in-game.

On October 1, 2013, Bungie and Activision announced that players who pre-order Destiny on any platform at select retailers will receive an exclusive nine-digit code to gain access to the beta version of the game. Additional beta codes were also sent out randomly on social networking sites Facebook and Twitter during the week starting on October 20. A total figure of 4,638,937 unique players participated in the game's beta, according to Activision.

On March 20, 2014, it was announced that Bungie would use Faceware's motion capture technology on Destiny.

On April 11, 2014, Bungie terminated the employment of its long-time composer and audio director, Martin O'Donnell. Initially fans were concerned that the absence of Martin O'Donnell would affect the in-game music of Destiny, however, Pete Parsons of Bungie later confirmed that Destiny's music was already complete and that O'Donnell's absence would have no effect on the development nearing its completion.

At the Electronic Entertainment Expo 2014 on June 9, Bungie announced an alpha version of the game for PS4, which was open from June 12 to 16.

On June 17, 2014, Sony Computer Entertainment announced that Destiny will be released exclusively for the PlayStation 3 and PlayStation 4 in Japan, meaning that the game won't be released on the Xbox 360 and Xbox One in that country.

On June 26, 2014, Bungie confirmed that Destiny is rated "T for Teen" by the ESRB instead of a M rating according to the teaser in which this game was anticipated to be rated M.

Thisarticle uses material from the Wikipedia article Destiny, which is released under theCreative Commons Attribution-Share-Alike License 3.0.



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