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Dead Space 2

is a science fiction third-person shooter. Set three years after the events of the first Dead Space, the game follows protagonist Isaac Clarke's fight against a new... read more

3.8
Genres ActionShooter
Developers Visceral Games...
Engines
Status: Released
Release: 25-Jan-2011

Clans

is a science fiction third-person shooter. Set three years after the events of the first Dead Space, the game follows protagonist Isaac Clarke's fight against a new Necromorph outbreak on the Sprawl, a space station surrounding a shard of Saturn's largest moon,Titan.

Unlike its predecessor, Dead Space 2 has a multiplayer mode, pitting human characters against Necromorphs across the Sprawl. ACollector's Edition is available for all three platforms; the PlayStation 3 Limited Edition includes Dead Space: Extraction as a PlayStation Movecompatible title. A sequel, Dead Space 3, was released in February 2013.

GAMEPLAY

The player controls Isaac Clarke from a third-person perspective, looking over the character's right shoulder. As in the previous game, the game uses the Resource Integration Gear (RIG) suit, an in-world heads-up display (HUD) system that uses holograms projected from Isaac's suit and weapons to show information such as messages and ammunition count. In vacuum areas, a timer appears on Isaac's right shoulder, counting how much oxygen his suit has before he suffocates. The RIG also uses gauges on Isaac's back to display his health and stasis module levels. If Isaac's health or air reaches zero, or if the player fails to survive a quick-time event, Isaac will die, forcing the player to restart from the last checkpoint.

Early in the game, Isaac acquires the stasis module, which slows down enemies and otherwise-impassable moving obstacles (e.g. active heavy machinery) to allow Isaac to pass through safely; and the kinesis module, which allows Isaac to carry and fire objects telekinetically. The player can upgrade their weapons and armor at work benches, using power nodes. There are also automated stores, where the player can buy and sell various items, and gain new weapons and suits through acquiring schematics found throughout the Sprawl.

Throughout the game, the player will come across different puzzles that impede progress. In some cases, Isaac must hack consoles to activate machines and open doors; in others, Isaac must repair or reposition mechanisms to proceed. The player regularly encounters zero-G environments, where Isaac is capable of maneuvering in all directions with thrusters attached to his suit. Both normal and zero-G environments may be in areas within the vacuum of outer space; in these situations, Isaac must refill his limited oxygen supply via oxygen dispensers.

Much like in the first game, Isaac must fight the Necromorphs, organisms that mutate and take control of human corpses. To take down Necromorphs, the player must use "strategicdismemberment": in other words, slicing off limbs or sections of the Necromorphs' bodies. For example, shooting a Slasher Necromorph in the head will, like many other types, have little effect; however, it can be stopped by shooting its bladed arms off. Depending on how they are wounded, some Necromorphs, like the Pregnant and the Ubermorph, can adopt new stances and tactics, even sprouting new limbs or spawning more enemies in the process.

Dead Space 2's main campaign offers five difficulty levels (listed in order of difficulty): Casual, Normal, Survivalist, Zealot and Hard Core. Hard Core is unlocked once the game has been completed on any other difficulty. Playable only from a fresh start, Hard Core mode limits the player to three saves in the entire campaign. Item drops and credits are very difficult to find, enemies are very challenging, and checkpoints are absent.

MULTIPLAYER

Multiplayer in Dead Space 2, also known as Outbreak mode, pits two four-player teams of human Sprawl Security forces and the Necromorphs against each other in different locations and scenarios. The Humans complete various mission objectives before time runs out, such as activating escape pods and destroying machines; whilst the Necromorphs simply prevent the Humans from completing said objectives. There are two rounds per match, with each team switching sides at the end of the round. Human player characters start with two weapons in their arsenal, starting with the standard Pulse Rifle and Plasma Cutter, before unlocking new weapons to use. For Humans, new weapons and improvements are unlocked through level progression, along with different suits similar to the ones in single player for the humans. Necromorph players, on the other hand, unlock boosts to their current abilities, health, and damage. Necromorph players can choose the Necromorph they will spawn as: a Lurker, a Puker, a Spitter, or a member of the Pack. In order to use stronger Necromorphs, like the Puker and Spitter, the player must wait for a number of seconds on the respawn screen before that type is usable. Whilst Sprawl Security players spawn in their main spawn areas, Necromorph players spawn through vents and floor panels all over the map, and can choose their spawn point on the spawn screen.

PLOT

The game begins in an asylum on the Sprawl, a densely populated space station surrounding a shard of Titan, one of Saturn's moons. Isaac Clarke awakens with no memory of the past 3 years since Aegis VII, having just been awoken by Franco Delille (protagonist of Dead Space Ignition), who is attempting to free him. The already-ongoing Necromorph outbreak claims Franco's life, leaving Isaac to escape on his own.

Soon, he is contacted by Daina Le Guin, a woman claiming to have a cure for his "condition". He is also contacted by fellow patient Nolan Stross (a main character from Dead Space: Aftermath), who endured a treatment similar to Isaac's. Daina explains that Sprawl administrator Hans Tiedemann is building a new Marker using information encoded in Isaac and Stross' brains. She also claims that a self-replicating signal was imprinted on Isaac's mind by his previous encounter with the Marker, putting his life in grave danger, which Tiedemann kept in check with memory suppressants. Ignoring Stross, Isaac fights his way through the city (still filled with survivors trying to escape the Necromorphs) to reach Daina. Along the way, Isaac experiences hallucinations of Nicole, which become more vivid as "she" tries to deter him from his task. Upon his arrival, Daina, a Unitologist agent, has Isaac restrained, claiming that they need him to build more Markers to spread Convergence, an event foretold in Unitology, across the universe; however, an EarthGov gunship strikes, killing Daina and her associates and allowing Isaac to escape.

Stross contacts Isaac, claiming that they can destroy the Marker, telling him its location in the Sprawl's Government Sector; left with no choice, Isaac reluctantly decides to trust Stross. As he makes his way there, Isaac comes across Ellie Langford, a CEC pilot who eventually joins their mission. As they travel through the Sprawl, they encounter several obstacles caused by Tiedemann and the Necromorphs, eventually forcing Isaac to venture back inside the Ishimura, which is docked at the Sprawl for decontamination and repair after the events of the first game. Additionally, Stross' dementia worsens, causing him to gouge Ellie's eye out with a screwdriver; she survives, and Isaac kills him in self-defense. After weathering further verbal assaults from Nicole, Isaac comes to accept the guilt of being unable to prevent her death, causing the visions to become benign.

Upon reaching the Government Sector, Isaac sends Ellie away (against her will) on a gunship to protect her. Once inside, he sets the Necromorphs onto Tiedemann's forces near the Marker chamber. When Isaac reaches the Marker, he finds it surrounded by Necromorphs, which triggers Convergence. With Nicole's guidance, he uses the NoonLight Diagnostic Machine, a device which had been used on both himself and Stross prior to the events of the game, activating the parts of his brain that had been affected by the Marker. He fights his way to the Marker, where he encounters and kills Tiedemann. At this point, the Nicole hallucinations pull Isaac into his own mind, revealing that the only way to make the Marker "whole" is to absorb the body and mind of the one who created it — in this case, Isaac himself. Infuriated and betrayed, Isaac destroys "Nicole" and the Marker codes in his mind in a grueling mental battle.

Waking up, Isaac discovers that the Marker has been rendered nonfunctional, and that the accumulated damage to the Sprawl has resulted in its reactors melting down. Isaac slumps to the ground, ready to accept his fate, to be interrupted by Ellie, who crashes the gunship through the ceiling. The two escape as the Sprawl explodes.

In a post-credits scene, an audio transmission is heard between two people: an unknown man and his ranking superior, known only as "the Overseer". The subordinate relays that Titan Station, which he calls "Marker Site 12," and its Marker have been destroyed. The Overseer replies that the other sites will have to pick up the pieces.



This article uses material from the Wikipedia article Dead Space 2, which is released under the Creative Commons Attribution-Share-Alike License 3.0.

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