is a new take on the beloved sandbox MMORPG. Developer's aim is to make the genre fun for PvP fans by outlawing pay-to-win, favoring active gameplay over grinding, and... read more
is a new take on the beloved sandbox MMORPG. Developer's aim is to make the genre fun for PvP fans by outlawing pay-to-win, favoring active gameplay over grinding, and rewarding skill over equipped items. All this takes place in customizable game worlds, that are designed to be compatible with both hardcore players and those with busy schedules alike.
Das Tal is the world’s first Open World Battle Arena. A term we settled on when talking with members of our community, it summarises the core of Das Tal. Our game takes the fast-paced and team oriented combat of a Battle Arena game, and throws it into an explorable Open World. The result is a game where players participate in easily accessible PvP, while still exploring an open environment, building settlements and taking part in sieges and economic warfare.
Founder and Game Designer Alexander Zacherl had ideas of Das Tal bouncing around in his mind when he finally stopped playing Shadowbane in 2004. In 2009, he founded his first studio, where he learned a great deal about the joys and challenges of making games. Alex met Sebastian Dorda, fellow founder of Fairytale Distillery, at a games conference in 2010. In the Spring of 2013 they decided to start putting together the pieces that would eventually become Das Tal. New team members have been picked up along the way, and we have nearly 2 years of pre-production behind us. Das Tal is now well and truly into Alpha development, and looks more like our team's vision every day.
CONSTANTLY CHANGING WORLDS
Open PvP and Full Loot
Custom, time-boxed Worlds
Limited Grind: Compatible with Real Life
Player Settlements and Sieges
Resource Warfare and Player-Driven Economy
Flexible Character Development