is the latest, greatest, most amazing and craziest part of the series and fascinates once more with physic-based puzzles.
Place missing pieces into zany chain reactions and turn them into ingeniously working machines to solve puzzles like these:
How do you successfully punch an Egyptian statue in the face? How do you shoot a kettle from the head of a clumsycorn with a 'high precision crossbow'? How du you jumpstart the grey-matter-engine of that old junker of a space taxi? Find out in Crazy Machines 3!
Prepare yourself for the ultimate playground of vast Rube Goldberg style possibilities!
Use physical systems to your advantage, no matter if it’s electricity, explosions, lasers, lightning, or wind. By tinkering with chips you can delve into even deeper detail and provide objects with individual properties. Nothing is impossible. If you don't like that wooden plank, take your pick from different materials like metal or stone and change the size, rotation and color. It is, after all, your own machine...
Additionally, we invite you to use Steam® Workshop to gain access to a possibly infinite supply of puzzles and machines to implement into your game. And when you build your ultimate machine, you can share it with the whole world with a single click.
- Hyper-realistic simulation with diverse physical forms like solid objects, electricity, thunderbolts, wind, light, lasers, acoustic effects, radio waves and steam.
- Creativity meets freedom: Create your own crazy machines and solve challenging tasks your way.
- Extensive editor: It’s much more than just a simple physics construction kit! Players are able to design their own ingenious levels and additionally, they can exchange and share these with the Crazy Machines community.
- Create individual components: For the very first time in the history of Crazy Machines, you’re able to create own components and share them online.
- Player-generated levels available online: Exchange with other players via Steam Workshop.
- Free content and imminent updates: New levels, components and objects