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Civilization 6

is an upcoming 4X video game in the Civilization series. It is being developed by Firaxis Games, published by 2K Games, and distributed by Take-Two Interactive. The game... read more

1.4
Platforms PCLinuxOS X
Themes Historical
Developers Firaxis Games...
Engines
Status: Released
Release: 21-Oct-2016

Clans

is an upcoming 4X video game in the Civilization series. It is being developed by Firaxis Games, published by 2K Games, and distributed by Take-Two Interactive. The game is due to be released on October 21, 2016 for Microsoft Windows, and with planned ports for OS X and Linux.

Civilization 6

Gameplay

Civilization VI is a turn-based strategy video game in which one or more players compete alongside computer-controlled AI opponents to grow their individual civilization from a small tribe to control of the entire planet. This can be accomplished though one of several victory conditions, all based on the 4X gameplay elements, "eXplore, eXpand, eXploit, and eXterminate". Players found cities, expand them by adding various city improvements, and build military units to explore and attack opposing forces, while managing the technology development for their civilization and their diplomatic relationships with the other opponents.

Civilization VI builds upon the general gameplay of Civilization V, namely the use of a hex-based grid. New to Civilization VIis that some improvements to cities are placed in the hexes in the bounds of the city. The player must specify specific hexes as "districts" in the city, which have certain limitations but grants bonuses for improvements placed in that district. For example, one district type is of military encampments, which grants bonuses to military structures, like barracks, placed within it, but such encampments may not be placed next to the main city center. Other improvements gain bonuses for being placed in appropriate terrain; universities will benefit greatly from being played in forest or jungle hexes, reflecting on scientific advance from studying the diversity of species within such biomes. These features add elements of SimCity-type city management, and helps to make players think on their feet based on the geographical location of the city, instead of sticking to a specific city improvement route, according to lead designer Ed Beach.

The game's technology tree, now known as the active research system, has also been modified to help boost technology research if the player has access to appropriate improvements or resources. For example, having built a quarry will help boost the research into masonry. Technologies based on having access to water, such as sailing, would be limited if the player started in the middle of a continent. Beach noted this change was to help pull players away from automatically following a rote path through the technology tree. AI opponents will have new agendas that will influence how the player interacts with them; Beach describes a scenario of an AI leader obsessed with building world wonders, and if the player starts building the same, that leader might turn on them. In order to reduce congestion on the map, players will be able to perform a limited amount of unit stacking (a change from Civilization V), but will only be able to stack similar unit types or symbiotic units.

Development

The game is being developed by the same Firaxis teams that developed the expansions on Civilization V, and it is expected that most of the new mechanics introduced in these will be present in Civilization VI at its launch. The game is being developed with a new engine that is expected to be more friendly to modification. The game's visuals and tools featured were inspired by the Age of Exploration.

This article uses material from the Wikipedia article Civilization VI, which is released under the CreativeCommons Attribution-Share-Alike License 3.0.


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