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Cities: Skylines

is an upcoming city-building game currently in development by the Finnish game developer Colossal Order and to be published and released by Paradox Interactive on March... read more

2.5
Genres Simulation
Platforms MacPCLinux
Themes Management
Developers Colossal Order...
Engines
Status: Released
Release: 10-Mar-2015

Clans

is an upcoming city-building game currently in development by the Finnish game developer Colossal Order and to be published and released by Paradox Interactive on March 10, 2015 for Windows, OS X and Linux.

Video game journalists perceived it as a competitor to 2013's fellow city-building game SimCity. Skylines will be available via digital distribution serviceSteam.

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Gameplay

Cities: Skylines focuses on city-building simulation through urban planning. Players control zoning, road placement, taxation, public services, and public transportation of an area. Gameplay is open-ended, touted as "endless sandbox gameplay across massive maps." Player-determined civic policies can affect the development of the entire city or individual districts thereof.

Roads can be built straight or free-form and the grid used for zoning adapts to road shape; cities need not follow a grid plan. Roads of varying widths (up to major highways) accommodate different traffic volumes, and variant road types (for example roads lined with trees) offer reduced noise pollution or increased property values in the surrounding area at an increased cost to the player.

Modding, via the addition of user-generated content such as buildings or vehicles, is to be supported in Skylines; the creation of an active content-generating community is an explicit design goal. This content will be available for download from the Steam Workshop.

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Development and marketing

Finnish developer Colossal Order had wanted to create a game with a broader scope than its transportation-focused Cities in Motion games for some time, but could not initially secure funding from publisher Paradox Interactive. Cities: Skylines was announced by Paradox on August 14, 2014 at Gamescom while in the alpha stage of development. The announcement trailer emphasized that players could "build [their] dream city," "mod and share online" and "play offline"—the third feature was interpreted by journalists as a jab at SimCity, which initially required an Internet connection during play. Skylines uses an adapted Unity engine with official support for modification. In early September 2014, a release between the first and second quarters of 2015 was estimated; Colossal Order expects to continue development on Skylines after its initial release. On February 10, 2015, a new trailer was released and the official release date was revealed to be March 10.

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Reception

When Cities: Skylines was announced, journalists perceived it as a competitor to SimCity, describing it as "somewhat…the antidote to Maxis' most recent effort with SimCity" and "out to satisfy where SimCity couldn't." A EuroGamer article touched upon "something of a size mismatch" between developer Colossal Order (then staffed by nine people) and Maxis, and their respective ambitions with Skylines and SimCity.




This article uses material from the Wikipedia article Cities: Skylines, which is released under the Creative Commons Attribution-Share-Alike License 3.0.



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