is a 2-D fighting video game developed by Arc System Works. It is the fourth game to the BlazBlue series, and is set after the events of BlazBlue: Chrono Phantasma. A... read more
is a 2-D fighting video game developed by Arc System Works. It is the fourth game to the BlazBlue series, and is set after the events of BlazBlue: Chrono Phantasma. A location test appeared mid-July. It was released for the arcades on November 19, 2015. A console version will release in Japan in Fall 2016, North America in Winter 2016, and Europe in Q4 2016 for the PlayStation 3 and the PlayStation 4, both physically and digitally. It also introduced the playable appearances of Hibiki Kohaku, Naoto Kurogane, Nine the Phantom, Saya/Hades Izanami, Es, and Mai Natsume. It will serve as the conclusion of the Azure Saga that began in Calamity Trigger. The arcade mode stories are separated into three acts.
Aksys Games has confirmed a limited edition for North American markets which includes a soundtrack disc, a nendoroid figure and a hardcover art book. Aksys has also confirmed that Central Fiction will not be receiving an English dub, marking it the first BlazBlue title that is not dubbed. Es has been confirmed to be a free DLC character for the first two weeks after launch day.
All 28 characters from BlazBlue: Chrono Phantasma Extend return in Central Fiction. This brings the total roster to 34 playable characters. Characters introduced in Central Fiction include:
Following the gameplay from BlazBlue Chrono Phantasma Extend, there are additional changes and new mechanics. The changes are the Overdrive activation is now having its duration is shown under the Burst Gauge in the form of a countdown timer (which counts seconds and split-seconds); The characters' portrait near the health bar shakes when taking damages; and character's emblem appears at each character side when the phrase "The Wheel of Fate is Turning" shows when the first Rebel starts. The new gameplay mechanics are Exceed Accel, a special type of Distortion Drive, which is executed a same input as Overdrive activation by holding it during Overdrive activation, or pressing it, begins with the character performing a specific attack in their move-set, and once it connects the rest of the background shatters away into the Overdrive background effect when the attack is performed. It dishes large damage, but immediately ends Overdrive; and Active Flow, which acts as the opposite of Negative Penalty status. A character that fights offensively goes into an Active Flow, which boosts damage and recovery of the Burst Gauge. Active Flow also increases the damage of Exceed Accel (for some it may add extra effects and animations). When a character enters Active Flow, his/her emblem on the health bar becomes purple pink. The purple pink color itself is also shown surrounding the Overdrive Gauge, when a character is close to entering Active Flow.