is an action hack and slash video game developed by Platinum Games and published by Nintendo for the Wii U, with Sega as the franchise owners serving as its advisor. It... read more
is an action hack and slash video game developed by Platinum Games and published by Nintendo for the Wii U, with Sega as the franchise owners serving as its advisor. It is the direct sequel to the 2009 game, Bayonetta, and was directed by Yusuke Hashimoto and produced by Atsushi Inaba, under supervision by series creator Hideki Kamiya.
It was announced on September 13, 2012, and will be exclusive to the Wii U, unlike the previous game which was only available on thePlayStation 3 and Xbox 360. The titular character, Bayonetta, sports a new costume and hairstyle and the game itself features a new two-player mode. The game is also the second Bayonetta product to receive Japanese voiceovers, using the same cast that voiced the Bayonetta: Bloody Fate anime film by Gonzo. The game was released in September 2014 and includes a port of the originalBayonetta as a separate disc inside the case.
Bayonetta 2 carries on the action-style gameplay of its predecessor, in which players control the eponymous Bayonetta as she fights against various angelic and demonic using combinations of melee attacks and gunplay. Dodging enemy attacks at the last second activates 'Witch Time', slowing down enemies around Bayonetta and allowing players to easily retaliate and solve certain environmental puzzles. Players are also able to use special moves called Torture Attacks, trapping opponents in infernal devices for extra points. Weapon customization from the first game also returns, allowing players to equip combinations of new weapons on both Bayonetta's hands and feet. A large array of weapons can be equipped, including the character's signature guns, a bow, swords and other forms of projectile weapons. Players earn grades during combat, with the highest 'Pure Platinum' grade achieved by performing high numbers of combos, in the fastest time possible, without being damaged. As with the previous game, Bayonetta can use Torture Attacks on her enemies, conjured torture devices that finish off single enemies in gruesome ways and grant a bonus to the player.
Bayonetta 2 also adds a new gameplay element called Umbran Climax which can be activated when the player has a full magic gauge. Similar to the state of boss fights in the first game, this technique strengthens Bayonetta's attacks and combos with extra Wicked Weaves and Infernal Demon summons for a short period of time. This increases their overall range and damage and also replenishes Bayonetta's health when in use.
Starting a few months after the events of the first game, Bayonetta and Jeanne are fighting off a group of angels who attacked a city during a parade. During one particular attack, Jeanne protects Bayonetta from a sudden demon summon gone wrong, causing her soul to be claimed by the depths of Hell. Upon a tip from her informant Enzo, Bayonetta heads to the sacred mountain of Fimbulvinter. An entrance to Inferno, the Gates of Hell, is said to be inside and Bayonetta plans to use it to save her friend.
Shortly after the release of Bayonetta, Hideki Kamiya discussed with Yusuke Hashimoto ideas for sequels and spin-off games from the title. Despite these discussions, Kamiya believed they would never release a sequel. However, Kamiya's Twitter account later stated that he may release the sequel if Bayonetta sold well. Bayonetta 2 was revealed during a Nintendo Direct on September 13, 2012.
The game's Wii U exclusivity was met with complaints by fans of the original game; Platinum Games producer Atsushi Inaba responded that Bayonetta 2 would not exist if Nintendo had not partnered with the developer to make the game. Work on the game was based on feedback the staff received from the originalBayonetta to bring various improvements. Nintendo was not involved in the making of the game other than as an "observer" and the staff were pleased with their experience. One of the improvements made by staff was to the movements of enemies: in the first game, there was a single enemy movement when Bayonetta struck them, while in Bayonetta 2, they had differing animations depending on the direction of Bayonetta's attack. The architecture for the main city environment, Noatun, was based on cities in Belgium and Italy, such as Bruges (church interiors), Brussels (the grand buildings), Florence (city streets and houses) and Venice (the canal network).
In the Nintendo Wii U Direct from January 2013, Platinum Games showed a development trailer for the game. They confirmed game development was going smoothly, but did not go into many gameplay details. A playable demo of the game was featured at Nintendo's booth during E3 2013, following the reveal of the game's first gameplay trailer. A multiplayer mode was also announced, along with the option of a touch-based control scheme and the confirmation that the game will support Off-TV Play. In the Nintendo Direct from February 2014, another trailer for the game was released, showing off the new environments players can expect as well as some of the basic story elements of the game. Further gameplay was also released, revealing the use of Japanese voice actors for the Japanese release, new weapons for Bayonetta to use as well as the use of the new youth character as being playable. As of the Bayonetta 2 Direct, the game is slated for September 20, 2014 in Japan and in October 2014 for the rest of the world. At E3 2014, it was announced the game would include a port of the original Bayonetta, which will include exclusive Nintendo costumes, dual audio voice tracks, and touch controls. The original game will be a digital download via the Nintendo eShop and on a separate disc for retailers.
Bayonetta 2 was met with critical acclaim in Japan. Famitsu's four reviewers collectively awarded the game a score of 38 out of 40.
Edge awarded Bayonetta 2 a score of 10 out of 10. The magazine's reviewer described it as a "a riotous, spectacular work of the highest order of camp" and praised the game for the extent of its customisability and for refining problematic elements from the first Bayonetta, with tighter pacing and the removal of "sudden, mid-cinematic, instafail QTEs". The reviewer concluded, "This is a game that you can complete in ten hours, but play and replay forever. … It is a masterclass in combat design, in videogame variety, in the balance between accessibility and depth."
This article uses material from the Wikipedia article Bayonetta 2, which is
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