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Batman: Arkham Knight

is an upcoming action-adventure video game developed by Rocksteady Studios and released by Warner Bros. Interactive Entertainment for the PlayStation 4 and Xbox One video... read more

Status: In development
Release: 02-Jun-2015


is an upcoming action-adventure video game developed by Rocksteady Studios and released by Warner Bros. Interactive Entertainment for the PlayStation 4 and Xbox One video game consoles, and Microsoft Windows. Based on the DC Comics superhero Batman, it is the successor to Warner Bros.

Games Montréal's 2013 video game Batman: Arkham Origins, and the fourth main game in the Batman: Arkham series. Kevin Conroy will once again voice Batman. Arkham Knight is scheduled to be released worldwide on June 2, 2015.

The game's main storyline is set one year after that of 2011's Batman: Arkham City and follows Batman, at the peak of his ability, as he confronts the supervillain Scarecrow, who has returned to Gotham City to unite Batman's enemies in a plot to finally kill the Dark Knight.

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Many gadgets and gameplay elements from previous Arkham games return, including the grapnel gun, line launcher, batarangs, the countering system and detective vision. Batman can use some gadgets while flying, such as batarangs or the line-launcher. The player can fly Batman throughout the city using his cape, with gliding now allowing for longer sustained flights, steeper dives and higher climbs. The grapnel gun can now be used to instantly switch directions during a glide, as well as being fired twice while in the air to chain grapneling moves together. There is also a new batarang sensor that can be thrown out to gain intel on the surrounding area.

Changes to the combat system include the ability to combine attacks on prone enemies without interrupting the streak. Batman can also counter enemy attacks, and throw them into other enemies for increased damage. Typical enemies are now capable of performing a charge and tackle attack only used by larger enemies in previous games; precision timed dodging and a batarang can instantly defeat some charging enemies. Batman can now access grates from far away, allowing him to roll forward and immediately get under the grate if in range, instead of having to be right on top of them, while also initiating multiple takedowns from within them. Arkham Knight introduces "Fear Takedown", where Batman can subdue up to three enemies simultaneously as long as he remains undetected; time is slowed after each take down, allowing the player to target the next enemy. Hazardous items within the area, such as power generators, can be integrated into combat for environmental attacks. Batman is also capable of disarming enemies wielding items like baseball bats, and using the acquired weapon on several foes before it breaks. Some enemies are armed with guns which significantly damage Batman. The game also introduces a controller rumble-driven, hacking mini game. Riddler Trophies also return.

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The game introduces Batman's car, the Batmobile, as a drivable vehicle. The bulletproof Batmobile can be summoned to the player's location at will, while on foot or, if airborne, the car can be sent to meet Batman as he lands. The vehicle features the ability to perform jumps, speed boosts, rotate on the spot, smash through objects like barricades and trees, and fire missiles that can immobilize enemy vehicles. Batman can eject from the Batmobile and immediately begin gliding around Gotham City. Some enemies will run away at the sight of the vehicle, eliminating the need for Batman to fight them, and enemies attacking the car can be subdued by its automated taser defenses. Like Batman, the Batmobile can be upgraded with new abilities. Riddler Trophies also feature objectives requiring the Batmobile, such as a timed race in an underground tunnel that uses radar pulses to change parts of the track. The Batmobile has two modes, which can be switched into at anytime: Pursuit and Battle. Pursuit is for moving from area to area and completing specific driving challenges. In Battle mode, the Batmobile becomes more tank than car, allowing a full 360-degree range of movement, including strafing in any direction, while revealing the multiple weapon systems on board, including a Vulcan gun for quick damage, a 60mm hypervelocity gun for tank-busting, missiles for wide-ranging damage, and a non-lethal riot-suppressor. The Batmobile can also be controlled remotely, be driven in indoor locations, and help with solving the game's puzzles, such as lowering an inaccessible elevator with its attached winch.

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Arkham Knight features Batman (Kevin Conroy), a superhero trained to the peak of human physical and mental perfection and an expert in martial arts. He is aided by his friend police commissioner James Gordon, and Gordon's daughter Barbara, who operates covertly as the superhero Oracle. Rocksteady stated that Oracle is "such a strong character," that they wanted to "bring her to life in this game rather than have her as just [a] voice." Arkham Knight brings Batman into conflict with the super-villains Scarecrow, Penguin (Nolan North), Two-Face (Troy Baker), Harley Quinn (Tara Strong), and Riddler (Wally Wingert). The game introduces the villain Arkham Knight, a character created specifically for the game by Rocksteady, DC Comics CCO and comic-book writer Geoff Johns, and DC co-publisher and comic artist Jim Lee. The Arkham Knight is described as a militarized version of Batman, with the "A" logo of the Arkham Asylum facility worn as an emblem on his chest.


One year after the death of the Joker during the events of Arkham City. Batman is struggling to come to terms with the absence of his nemesis and the uncomfortable feeling that the pair shared a bond deeper than either could admit. Without the Joker's chaotic presence, Gotham's citizens have never felt safer, and crime in the city has dramatically declined. However, this gives Batman's enemies, including Penguin, Two-Face, and Harley Quinn, a chance to unite with the singular goal of killing Batman. On Halloween night, Scarecrow threatens the city with his newly created strain of fear toxin and bombs planted throughout Gotham, forcing the evacuation of the city's six million civilians. Only criminals remain in the city, leaving Commissioner Gordon and the Gotham City Police outnumbered. Anticipating a new threat, Batman continues to develop crime-fighting technology, and maintains a vigil over the city.

Arkham Knight's Gotham City is approximately five times the scale of the open-air Arkham City prison in Arkham City. The game takes place in the center of the city, which is split into three island areas, with various districts such as the neon-tinged Chinatown, and the industrial shipping yard. Oracle has set up her communications headquarters in Gotham clock tower, which also houses a makeshift Batcave.

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In August 2012, Paul Dini, writer of the first two games in the Arkham series, said he would not be involved in writing a sequel to Arkham City. He did not write any of that game's downloadable content (including the story-based "Harley Quinn's Revenge" downloadable content (DLC)), and said that Warner Bros. and Rocksteady suggested he accept other work if offered. Rocksteady opted to use its own team of writers, headed by game director Sefton Hill, and returning writer Paul Crocker, with script elements by Martin Lancaster; Geoff Johns served as a consultant on the plot.

Arkham Knight was announced in March 2014, following leaked marketing material at the end of February, with series creators Rocksteady Studios returning to develop the game, following the development of 2013's Batman: Arkham Origins by Warner Bros. Games Montréal. Arkham Knight is described as the concluding chapter of the Arkham series from Rocksteady; they had a finale for the series in mind since the development of Arkham City. Kevin Conroy returns as the voice of Batman, having done so in Arkham Asylumand Arkham City, after stating at the 2013 Dallas Comic Con that he had been working on "the next Arkham". This statement led to speculation that he would reprise his role as Batman in Arkham Origins, which was not the case.

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Rocksteady decided early on in development to make Arkham Knight only for the then-upcoming next-generation of consoles, which was considered to allow them to focus on using the system resources to their fullest without reining in their ideas to accommodate the older generation systems. The game allows for up to five times the number of on-screen enemies as were possible in Arkham City, and riots can feature up to fifty on-screen enemies interacting with the environment to smash items, and spray graffiti. The technical changes also allowed for cutscenes to be rendered in real time in the game engine, where previous installments had used pre-rendered videos to compensate. Describing the scale of difference between Arkham Knight and earlier games, lead character artist Albert Feliu said that a single character model in Arkham Knight could contain the same amount of polygons used to render the entirety of Arkham Asylum's environment. Arkham Knight is the first in the series to use the Apex physics simulation engine to have items like cloth, such as Batman's cape, react realistically to movement or wind. Warner Bros. supported Rocksteady's concept for the game, but both parties felt that three years was too long to wait between games, so Warner Bros. Games Montréal was tasked with creating the prequel, Arkham Origins, to fill the gap.

The game will not feature a multiplayer component, as Hill explained: "This is a single-player game. There is no multiplayer. Right at the start this was our vision. It's going to take all of our effort for all of this time. We don't have the time to do multiplayer. [The team plans] to focus on making the best single-player experience we can. We don't feel that it needs a multiplayer element. Warner Bros. backed that up right at the start."

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Batman: Arkham Knight is scheduled for release on PlayStation 4, Xbox One, and Microsoft Windows on June 2, 2015. Two Collector's Edition editions were also announced: the Limited edition contains the game in a Steelbook case, an 80-page concept art book, an Arkham Knight issue #0 comic book, three alternate costumes for Batman based on DC Comics' The New 52, and a statue of Batman. The Batmobile edition contains the Limited edition items, but replaces the Batman statue with a transformable Batmobile statue.

Harley Quinn is a playable character via pre-order downloadable content in a story-driven mission, featuring her own weapons and abilities; the content also includes four challenge maps for the character. The game was originally scheduled to be released on October 14, 2014. On the delay, Rocksteady marketing game manager Guy Perkins stated, "If we didn’t give the team more time to do it, then we would be releasing something that we weren’t happy with. We want to make sure we’re absolutely nailing it 100%." The PlayStation 4 version will exclusively feature the "Scarecrow Nightmare" DLC. The content depicts a Gotham City that has succumbed to the Scarecrow's fear gas transforming it into a twisted nightmare image of itself, overseen by a towering Scarecrow and his undead army. Red Hood is also a playable character via pre-order downloadable content in a story-driven mission.


Batman: Arkham Knight received Game Informer's award for Best Action Game seen at E3 2014 in June 2014. It also received IGN's Best Xbox One Game for their E3 2014 awards, while becoming runner up for Game of Show and Best PlayStation 4 Game. The 2014 Game Critics Awards awarded Arkham Knight as the Best Action/Adventure Game, while nominating it for Best of Show and Best Console Game. At the 2014 Golden Joystick Awards, Arkham Knight was nominated for Most Wanted game.

This article uses material from the Wikipedia article Batman: Arkham Knight, which is released under the Creative Commons Attribution-Share-Alike License 3.0.



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