is an MMORPG developed by Korean developer Jake Song (former developer of Lineage) and his development company, XL Games. read more
is an MMORPG developed by Korean developer Jake Song (former developer of Lineage) and his development company, XL Games.
The game was released in Korea on January 15, 2013 and has also had a closed beta in China. ArcheAge is described as a "sandpark" MMORPG, which the developers say is a hybrid of the open content style of a "sandbox" game, and the more structured play experience of a "themepark" game.
Initial development of ArcheAge began in 2006, and closed testing of the game took place over two years. Before finally being released in Korea on January 15, 2013, the game went through five closed beta tests and one open beta test. In 2012, an XL Games studio representative said he expected ArcheAge to be released in North America at the end of 2013 or beginning of 2014. Also, in 2014 a newly hired CM has stated the game will be transitioning into beta phase and will release for NA and EU in 2014. Announcements made in April, indicate the launch of the beta phase for June 2014. On April 24, 2014, Trion begun to offer founder packs, for early alpha and beta access.
Typical in-game scenery with player using a glider (upper right corner).
Archeage features a zoneless world with third person view.
Additionally to traditional combat settings, ArcheAge offers naval combat in such settings where players have to secure trade routes or engage in sea-land battles. Ships need to be built and equipped with weaponry and man power and fights can be between players or against sea monsters.
Player vs player (PvP)
Player ships can be attacked. Buildings can be destroyed by other players including castles being attacked with siege weapons. City founding is possible by erecting floating city stones which can in turn be attempted to be captured by enemy forces.
The crafting system in ArcheAge is very extensive with everything from equipment and food, the construction of vehicles, and building furniture for the player-owned homes.
The housing system lets players create buildings in the world, not in instanced zones. Doors and windows of player houses can usually be opened. Furniture and other decorative items are available to be placed inside player houses or in their vicinity with some of them being interactive.
Players can create own farms, plant trees and crops there, which then need to be watered and harvested/chopped down. Animal husbandry allows cattle and sheep to be tended to and used as resources.
Mounts and pets
ArcheAge has a pet system with pets being bought as babies and trained to grow into mounts or battle companions. Pets/mounts level up with distance traveled or experience gained during combat. They can be killed in battle, resurrected and suffer resurrection disease which can be healed at a stable. Pets/mounts have equipment slots like player characters.
ArcheAge contains a Judicial system with player run courts. Players can choose to answer jury summons and judge players who have committed crimes of theft or murder. There are minimum and maximum sentences that are determined by vote among the jurors. The system is a fundamental game mechanic, and not built to combat intentional "griefing" by players. Criminal players are imprisoned and can pay off their debt by working in the prison or trying to escape through digging their way out. Players are able to escape from the prison, however they are unable to use any abilities for the duration of their sentence. The development team has stated they may introduce a bribery system that would enable the accused player to bribe jurors.
Swimming in the ocean, a typical in-game scene.
The early-bird system lets players submit quests which are not yet completely finished, in exchange for reduced experience rewards. The opposite effect is overachieving, by gaining additional quest objectives, resulting in bonus experience. Hidden quests are available too, which can be unlocked by reaching special achievements.
The skill system of ArcheAge is very flexible as one chooses three basic skill types from a selection of ten and can thus can create ones own "class" which is then leveled based in improvement.
There are many options for travel in ArcheAge, besides travel on foot like walking or climbing (ladders, vines, trees), swimming and personal mounts, personal boats (from row boats to catamarans to galleons) as well as personal gliders or car-like machines like tractors for transport of larger amounts of goods there are predetermined travel routes by airships, taxi-like vehicles and portals too. Travel is fully 3-dimensional in ArcheAge, thus swimming and diving are possible. Diving can be improved with diving equipment and there is underwater planting, harvesting and gathering of resources along with underwater treasure hunting.
Some mounts allow players to backpack with another player upon invitation. Boats can be used in a similar fashion to transport other players with one player acting as driver.
A unique way of transportation is to use gliders, which can be equipped and upgraded.
Game technology and special features
ArcheAge makes use of modern graphics effects like tessellation and ambient occlusion and contains a physics engine. Interaction with the game world from mobile devices is possible too. ArcheAge uses player collision, unlike many other MMO's, thus player movement can be blocked by other players or NPC's.
The main version is the Korean client, with version 1.2 announced. The Russian client was launched into open beta on February 22, 2014, and a Chinese localization has been announced. The North American and Europe localization are currently in the closed alpha test phase. The Western versions vary from the Korean version, and are maintained and adjusted by the local publisher with input from the community.
This article uses material from the Wikipedia article ArcheAge, which is released under the Creative Commons Attribution-Share-Alike License 3.0.