November 20 launched the Release 12. Thousands of old and new backers downloaded it, patched the game and are playing right now. But what has changed?
An in-game hint system and New User Experience
More than 15 new skills
More than 50 new weapon and armor crafting recipes
40 new songs (all crowd sourced by players)
Skill Trainers: when a player levels up they’ll now have to go to trainers to unlock skills
New Maps: Ravenswood Forest, Tower of the Shuttered Eye
The Overworld Map now has polished visuals and random encounters
Open PVP Flags
The death system now includes being transformed into a ghost when you die
Alien FX support for Alienware keyboards and cases
The developers also ask players to test the game, putting more stress on their multiplayer servers.
Designer Finn Staber hid a Sword in the Stone Easter Egg. Do you want it? Then watch the guide.
Lord British talks also about the development, AI, solo play and more.
“Companions” are the most difficult part. Exactly “how smart” or how “deep” a companion will be for episode 1 remains to be seen. Clearly we will have non-conversational “pet” type companions. We even expect to have household “staff” that may be more conversational, but less like a “travel companion”. How far we get in blending the two, has not even been reviewed in some time, as we have had other bigger fires to address.
Shroud of the Avatar use a store where you can buy nice addons and items for your character. Right now you have a last chance to buy
Rustic 2-Story Village Home
Blade of the Avatar Cloak
More notes and information can be found at the official page just click at the link below.