As the release date for Skyrim Special Edition gets closer, fans want to know what mods will work on the PS4 version of the game. Bethesda created a Q and A for the fans.
Skyrim Remastered and Fallout 4 mods work differently on PS4 to Xbox One and PC, as players are unable to use external assets.
Asked for a detailed explanation about the limitations on PS4, Hines tweeted: "It's very simple. If it fits in a plugin file (esp), it's fine. If it requires a .bsa file, it's introducing an asset and isn't."
Hines was later asked if Skyrim assets would be available in Fallout 4 and vice versa, Hines replied: "We never allow assets from one game to be used in another, including our own games."
He also defended the modding limitations, telling critics that there are lots of things that can be done with existing assets.
Fallout 4 and Skyrim Remastered fan Q&A:
Q: Does Skyrim Special Edition ship with any mods loaded that just need to be turned on?
A: No. That isn't really possible. We don't make mods. fans do. they upload them. they pick the platforms for them.
Q: Will you be able to make cheat mods on Fallout 4?
A: I don't see why not. Drop crates in the world packed with whatever you want. Drop items all over the place. Etc.
Q: I have all the Fallout 4 DlC on PlayStation 4 I know I have to buy a copy of PC version to make mods, do I also need the DLC?
A: If you want your mod to use DLC assets, yes. If you don't, then no.
Q: Is external assets the mod itself?
A: No. An external asset is something like a piece of art or a sound file that the mod might add that isn't in the game/DLC.
Q: What can be used to create Fallout 4 Mods?
A: Anything that only uses/reuses assets from the game or DLC. Open the Creation kit, load the game files, that's what can be in PS4.
The game is set to be released on October 28th for PC, Playstation 4 and Xbox One.